DDK Glossary - G: Difference between revisions
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;GDT:Global descriptor table. | |||
;Global Descriptor Table (GDT):A table that defines code and data segments available to all tasks in an application. | |||
;glyph:A graphic symbol whose appearance conveys information; for example, the vertical and horizontal arrows on cursor keys that indicate the directions in which they control cursor movement, the sunburst symbol on the screen illumination control of a display device. | |||
;GPI:Graphics programming interface | |||
;graphic primitive:In computer graphics, a basic element, such as an arc or a line, that is not made up of smaller parts and that is used to create diagrams and pictures. | |||
;graphics attributes:The attributes that apply to graphics primitives. Examples are color selection, line type, and shading pattern definition. Contrast with segment attributes. | |||
;Graphics programming interface (GPI):The formally-defined programming language that lies between an IBM graphics program and the user of the program. | |||
;graphics segment:A sequence of related graphic primitives and graphics attributes. See also ''graphic primitive''. | |||
;GRE:Graphics engine. | |||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 19:01, 13 July 2019
- GDT
- Global descriptor table.
- Global Descriptor Table (GDT)
- A table that defines code and data segments available to all tasks in an application.
- glyph
- A graphic symbol whose appearance conveys information; for example, the vertical and horizontal arrows on cursor keys that indicate the directions in which they control cursor movement, the sunburst symbol on the screen illumination control of a display device.
- GPI
- Graphics programming interface
- graphic primitive
- In computer graphics, a basic element, such as an arc or a line, that is not made up of smaller parts and that is used to create diagrams and pictures.
- graphics attributes
- The attributes that apply to graphics primitives. Examples are color selection, line type, and shading pattern definition. Contrast with segment attributes.
- Graphics programming interface (GPI)
- The formally-defined programming language that lies between an IBM graphics program and the user of the program.
- graphics segment
- A sequence of related graphic primitives and graphics attributes. See also graphic primitive.
- GRE
- Graphics engine.