DDK Glossary - G
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- general protection fault
- An exception condition that occurs when a process attempts to use storage or a module that has some level of protection assigned to it, such as I/O privilege level. See also IOPL code segment.
- Global Descriptor Table (GDT)
- A table that defines code and data segments available to all tasks in an application. Abbreviated as GDT.
- global dynamic-link module
- A dynamic-link module that can be shared by all processes in the system that refer to the module name.
- global file-name character
- Either a question mark (?) or an asterisk (*) used as a variable in a file name or file name extension when referring to a particular file or group of files.
- glyph
- A graphic symbol whose appearance conveys information; for example, the vertical and horizontal arrows on cursor keys that indicate the directions in which they control cursor movement, the sunburst symbol on the screen illumination control of a display device.
- graphics
- (1) A picture defined in terms of graphic primitives and graphics attributes.
- (2) The making of charts and pictures.
- (3) Pertaining to charts, tables, and their creation.
- (4) See computer graphics, coordinate graphics, fixed-image graphics, interactive graphics, passive graphics, raster graphics.
- graphics attributes
- Attributes that apply to graphic primitives. Examples are color, line type, and shading pattern definition. See also segment attributes. Contrast with segment attributes.
- graphics field
- The clipping boundary that defines the visible part of the presentation-page contents.
- graphics mode
- One of several states of a display. The mode determines the resolution and color content of the screen.
- graphics model space
- The conceptual coordinate space in which a picture is constructed after any model transforms have been applied. Also known as model space.
- Graphics programming interface (GPI)
- The formally defined programming language that lies between an IBM graphics program and the user of the program. Abbreviated as GPI.
- graphic primitive
- In computer graphics, a basic element, such as an arc or a line, that is not made up of smaller parts and that is used to create diagrams and pictures.
- graphics segment
- A sequence of related graphic primitives and graphics attributes. See also graphic primitive.
- graying
- The indication that a choice on a pull-down is unavailable.
- GRE
- Graphics engine.
- group
- A collection of logically connected controls. For example, the buttons controlling paper size for a printer could be called a group. See also program group.