Jump to content

GBTNCDATA

From EDM2

This data structure contains information used as the graphic button control data, defining the text and bitmap resources associated with the button.

 typedef struct _GBTNCDATA {
   USHORT      usReserved;    /*  Reserved field. */
   PSZ         pszText;       /*  Initial text of button. */
   HMODULE     hmod;          /*  Handle of bitmap resource. */
   USHORT      cBitmaps;      /*  Number of bitmaps. */
   USHORT      aidBitmap[1];  /*  Array of bitmap IDs. */
 } GBTNCDATA;
 
 typedef   GBTNCDATA   * PGBTNCDATA ;