Jump to content

AREABUNDLE

From EDM2
Revision as of 21:09, 25 June 2023 by Martini (talk | contribs) (Created page with "Area-attributes bundle structure. <PRE> typedef struct _AREABUNDLE { LONG lColor; Area foreground color.: LONG lBackColor; /* Area backgrou...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Area-attributes bundle structure.

typedef struct _AREABUNDLE {
  LONG       lColor;         /*  Area foreground color. */
  LONG       lBackColor;     /*  Area background color. */
  USHORT     usMixMode;      /*  Area foreground-mix mode. */
  USHORT     usBackMixMode;  /*  Area background-mix mode. */
  USHORT     usSet;          /*  Pattern set. */
  USHORT     usSymbol;       /*  Pattern symbol. */
  POINTL     ptlRefPoint;    /*  Pattern reference point. */
} AREABUNDLE;

typedef   AREABUNDLE   * PAREABUNDLE ;