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OpenGL

From EDM2
Revision as of 13:26, 19 January 2016 by Reiknir (talk | contribs)

OpenGL (Open Graphics Library)is a cross-language, multi-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. However as the rendering is done "behind the scenes" it can also be a software renderer as is the case with the OS/2 implementation, or both.

Documentation

Files

File Name Comments
GLPIPE.DLL
GLUT.DLL The OpenGL Utility Toolkit DLL.
LIBTK.DLL
LIBAUX.DLL
OPENGL.DLL
RASTER.EXE
RASTER.DLL

Articles

Replacements

Links