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GreSetColorCursor

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GreSetColorCursor sets the bit maps that define a color cursor or pointer.

Simulation support
This function is mandatory for display drivers. For other drivers, it is simulated by a handling routine in the graphics engine.

Syntax

GreSetColorCursor(hdc, pPointerInfo, pInstance, lFunction)

Parameters

hdc (HDC) - input
The device context handle.
pPointerInfo (PPOINTERINFO) - input
A pointer to a pointer information structure.
pInstance (PVOID) - input
A pointer to instance data.
lFunction (ULONG) - input
High-order WORD=flags; low-order WORD=NGreDeviceSetCursor.

Return Code

fSuccess (BOOL) - returns
Return codes.
On completion, the handling routine must return BOOLEAN (fSuccess).
  • TRUE Successful
  • FALSE Error
Possible Errors Detected: When an error is detected, the handling routine must call WinSetErrorInfo to post the condition. Error codes for conditions that the handling routine is expected to check include:
  • PMERR_DEV_FUNC_NOT_INSTALLED
  • PMERR_INV_COORDINATE
  • PMERR_INV_CURSOR_BITMAP
  • PMERR_INV_HDC

Remarks

The handling routine in the presentation driver updates its copy of the pointer definition to that identified by pPointerInfo.

Declaration

#define INCL_WINPOINTERS
#include <os2.h>

HDC             hdc;           /*  The device context handle. */
PPOINTERINFO    pPointerInfo;  /*  A pointer to a pointer information structure. */
PVOID           pInstance;     /*  A pointer to instance data. */
ULONG           lFunction;     /*  High-order WORD=flags; low-order WORD=NGreDeviceSetCursor. */
BOOL            fSuccess;      /*  Return codes. */

fSuccess = GreSetColorCursor(hdc, pPointerInfo, pInstance, lFunction);