GreCharStr
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GreCharStr draws a string of character cells from the LVB to the device context.
- Simulation support
- This function is mandatory for display drivers. For other drivers, it is simulated by a handling routine in the graphics engine.
Syntax
GreCharStr(hdc, pVioPS, pCharRect, pInstance, lFunction)
Parameters
- hdc (HDC) - input
- The device context handle.
- pVioPS (VioPresentationSpace *) - input
- A pointer to the Vio presentation space.
- pCharRect (LPGridRectRef) - input
- A pointer to parameter block. This is a GridStringRef structure:
- StartRow
- The starting row (relative to the bottom left of the LVB) of the character rectangle to be drawn
- StartCol
- The starting column (relative to the bottom left of the LVB) of the character rectangle to be drawn
- StringLength
- Number of characters to be written
- pInstance (PVOID) - input
- A pointer to instance data.
- lFunction (ULONG) - input
- High-order WORD=flags; low-order WORD=NGreCharStr.
Return Code
- rc (LONG) - returns
- Return codes.
- This function returns a LONG value as an error indicator.
- NO_ERROR Successful.
- GRE_INVALID_COLUMN_INDEX Invalid column index.
- CE_INVALID_PRESENTATION_SPACE Error. For example, this message might be returned as a result of an invalid CellByteSize.
- CE_INVALID_ROW_INDEX Invalid row index.
- GRE_NEGATIVE_LENGTH Negative length.
Remarks
The attributes for each character are applied by the handling routine as the character is drawn. When the end of a row is reached, the next character is drawn in the first cell of the next row. Character drawing continues until either the string or the logical video buffer is exhausted.