GreSetWindowViewportXform
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GreSetWindowViewportXform sets the window or viewport transform matrix elements as specified.
This function can be hooked by the presentation driver.
- Simulation support
- This function is simulated by a handling routine in the graphics engine.
Syntax
GreSetWindowViewportXform(hdc, paXformData, flOptions, pInstance, lFunction);
Parameters
- hdc (HDC) - input
- Device context handle.
- paXformData (PXFORM) - input
- Pointer to an array.
- Pointer to an array of six matrix elements for two-dimensional formation. These are M11, M12, M21, M22, M41, and M42.
- flOptions (LONG) - input
- Specifies how the supplied array should be used to set the matrix.
- Valid values are:
- SX_UNITY Set unity transform. Ignore array values.
- SX_CAT_AFTER Concatenate after.
- SX_CAT_BEFORE Concatenate before.
- SX_OVERWRITE Overwrite.
- pInstance (PVOID) - input
- Pointer to instance data.
- lFunction (ULONG) - input
- High-order WORD=flags; low-order WORD=NGreSetWindowViewportXform.
Returns
- fSuccess (BOOL) - returns
- Return codes.
This function returns BOOLEAN (fSuccess).
- TRUE Successful
- FALSE Error
Possible Errors Detected: When an error is detected, the handling routine must call WinSetErrorInfo to post the condition. Error codes for conditions that the handling routine is expected to check include:
- PMERR_BASE_ERROR
- PMERR_COORDINATE_OVERFLOW
- PMERR_DEV_FUNC_NOT_INSTALLED
- PMERR_HDC_BUSY
- PMERR_INSUFFICIENT_MEMORY
- PMERR_INV_COORD_SPACE
- PMERR_INV_COORDINATE
- PMERR_INV_HDC
- PMERR_INV_HRGN
- PMERR_INV_IN_AREA
- PMERR_INV_IN_PATH
- PMERR_INV_LENGTH_OR_COUNT
- PMERR_INV_MATRIX_ELEMENT
- PMERR_INV_PATTERN_REF_PT_ATTR
- PMERR_INV_PICK_APERTURE_POSN
- PMERR_INV_RECT
- PMERR_INV_REGION_CONTROL
- PMERR_INV_TRANSFORM_TYPE
- PMERR_PATH_LIMIT_EXCEEDED
Refer to the "Error Explanations" section in the Presentation Manager Programming Reference for further explanation.
Sample
#define INCL_GRE_XFORMS #include <os2.h> HDC hdc; /* Device context handle. */ PXFORM paXformData; /* Pointer to an array. */ LONG flOptions; /* Specifies how the supplied array should be used to set the matrix. */ PVOID pInstance; /* Pointer to instance data. */ ULONG lFunction; /* High-order WORD=flags; low-order WORD=NGreSetWindowViewportXform. */ BOOL fSuccess; /* Return codes. */ fSuccess = GreSetWindowViewportXform(hdc, paXformData, flOptions, pInstance, lFunction);