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GreSaveScreenBits saves a rectangle of screen bits.  
GreSaveScreenBits saves a rectangle of screen bits.


;Simulation support: This function is mandatory for display drivers. For other drivers, it is simulated by a handling routine in the graphics engine.  
;Simulation support: This function is mandatory for display drivers. For other drivers, it is simulated by a handling routine in the graphics engine.


==Syntax==
==Syntax==
  GreSaveScreenBits(hdc, prclRect, pInstance, lFunction);
  GreSaveScreenBits(hdc, prclRect, pInstance, lFunction)


==Parameters==
==Parameters==
;hdc (HDC) - input  
;hdc (HDC) - input:The device context handle.
:The device context handle.  
;prclRect (PRECTL) - input:A pointer to a screen rectangle defined in screen coordinates.
 
;pInstance (PVOID) - input:A pointer to instance data.
;prclRect (PRECTL) - input  
;lFunction (ULONG) - input:High-order WORD=flags; low-order WORD=NGreRestoreScreenBits.
:A pointer to a screen rectangle defined in screen coordinates.  
 
;pInstance (PVOID) - input  
:A pointer to instance data.  
 
;lFunction (ULONG) - input  
:High-order WORD=flags; low-order WORD=NGreRestoreScreenBits.  


==Return Code==
==Return Code==
;rc (ULONG) - returns  
;rc (ULONG) - returns:Return codes.
:Return codes.  
:On completion, the handling routine must return a handle to the saved bits (hsbBits) or 0 to indicate that the bits were not saved or that an error occurred.
 
:Possible Errors Detected: When an error is detected, the handling routine must call WinSetErrorInfo to post the condition. Error codes for conditions that the handling routine is expected to check include:
:On completion, the handling routine must return a handle to the saved bits (hsbBits) or 0 to indicate that the bits were not saved or that an error occurred.  
:*PMERR_DEV_FUNC_NOT_INSTALLED
 
:*PMERR_INV_HDC
:Possible Errors Detected: When an error is detected, the handling routine must call WinSetErrorInfo to post the condition. Error codes for conditions that the handling routine is expected to check include:  
 
:*PMERR_DEV_FUNC_NOT_INSTALLED  
:*PMERR_INV_HDC  


==Remarks==
==Remarks==
It is permissible to implement this function by returning 0 to indicate that the bits were not saved and, therefore, must be saved by the calling routine.  
It is permissible to implement this function by returning 0 to indicate that the bits were not saved and, therefore, must be saved by the calling routine.


This function lets the user-interface routines improve the performance of dialog boxes.  
This function lets the user-interface routines improve the performance of dialog boxes.


==Sample Code==
==Sample Code==

Latest revision as of 23:28, 23 March 2020

GreSaveScreenBits saves a rectangle of screen bits.

Simulation support
This function is mandatory for display drivers. For other drivers, it is simulated by a handling routine in the graphics engine.

Syntax

GreSaveScreenBits(hdc, prclRect, pInstance, lFunction)

Parameters

hdc (HDC) - input
The device context handle.
prclRect (PRECTL) - input
A pointer to a screen rectangle defined in screen coordinates.
pInstance (PVOID) - input
A pointer to instance data.
lFunction (ULONG) - input
High-order WORD=flags; low-order WORD=NGreRestoreScreenBits.

Return Code

rc (ULONG) - returns
Return codes.
On completion, the handling routine must return a handle to the saved bits (hsbBits) or 0 to indicate that the bits were not saved or that an error occurred.
Possible Errors Detected: When an error is detected, the handling routine must call WinSetErrorInfo to post the condition. Error codes for conditions that the handling routine is expected to check include:
  • PMERR_DEV_FUNC_NOT_INSTALLED
  • PMERR_INV_HDC

Remarks

It is permissible to implement this function by returning 0 to indicate that the bits were not saved and, therefore, must be saved by the calling routine.

This function lets the user-interface routines improve the performance of dialog boxes.

Sample Code

#define INCL_GRE_BITMAPS
#include <os2.h>

HDC       hdc;        /*  The device context handle. */
PRECTL    prclRect;   /*  A pointer to a screen rectangle defined in screen coordinates. */
PVOID     pInstance;  /*  A pointer to instance data. */
ULONG     lFunction;  /*  High-order WORD=flags; low-order WORD=NGreRestoreScreenBits. */
ULONG     rc;         /*  Return codes. */

rc = GreSaveScreenBits(hdc, prclRect, pInstance, lFunction);