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<h3 id="mp-itn-h2" style="margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">EDM/2 Classic Articles</h3>
<h3 id="mp-itn-h2" style="margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">EDM/2 Classic Articles</h3>
<h4 id="mp-itn-h2" style="margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">C++ Articles</h4>
<h4 id="mp-itn-h2" style="margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">C++ Articles</h4>
* User Interface Class Library (UICL for short)
* OOPS Avenue
* C-Set++ 2.1 Review.
** [http://www.edm2.com/0201/oops.html User Interface Class Library (UICL for short)] by [[Gordon Zeglinski]] (January 1994)  
* Developing the first version of a queue encapsulation hierarchy.
** [C-Set++ 2.1 Review] by [[Gordon Zeglinski]] (February 1994)
* Queues Continued.
** [Developing the first version of a queue encapsulation hierarchy] by [[Gordon Zeglinski]]
* Drag and Drop.
** [Queues Continued] by [[Gordon Zeglinski]]
* Multi-threading using the IThread class.
** [Drag and Drop] by [[Gordon Zeglinski]]
* The profile API and its encapsulation in a group of C++ classes.
** [Multi-threading using the IThread class] by [[Gordon Zeglinski]]
* SOM's OOP modelfrom the SOMobjects Developer Toolkit.
** [The profile API and its encapsulation in a group of C++ classes] by [[Gordon Zeglinski]]
* The use of SOM to mirror the C++ object.
** [SOM's OOP modelfrom the SOMobjects Developer Toolkit] by [[Gordon Zeglinski]]
* Some benchmarks of SOM vs C++ based objects.
** [The use of SOM to mirror the C++ object] by [[Gordon Zeglinski]]
* Using C++ Objects in SOM.
** [Some benchmarks of SOM vs C++ based objects] by [[Gordon Zeglinski]]
* A Look at What's New in SOM 2.1.
** [Using C++ Objects in SOM] by [[Gordon Zeglinski]]
* An Introduction to DSOM.
** [A Look at What's New in SOM 2.1] by [[Gordon Zeglinski]]
* Using C++ In Dynamic Link Libraries.
** [An Introduction to DSOM] by [[Gordon Zeglinski]]
* The STL (Standardized Template Library).
** [Using C++ In Dynamic Link Libraries] by [[Gordon Zeglinski]]
* Direct To SOM (DTS) compiling, a C++ Screen Saver - Part 1.
** [The STL (Standardized Template Library)] by [[Gordon Zeglinski]]
* C++ Exceptions.
** [Direct To SOM (DTS) compiling, a C++ Screen Saver - Part 1] by [[Gordon Zeglinski]]
* Adding socket support to the iostreams hierarchy.
** [C++ Exceptions] by [[Gordon Zeglinski]]
* A C++ Screen Saver - Part 2.
** [Adding socket support to the iostreams hierarchy] by [[Gordon Zeglinski]]
* A C++ Screen Saver - Part 3.
** [A C++ Screen Saver - Part 2] by [[Gordon Zeglinski]]
* A C++ Screen Saver - Part 4.
** [A C++ Screen Saver - Part 3] by [[Gordon Zeglinski]]
* The Java Language.
** [A C++ Screen Saver - Part 4] by [[Gordon Zeglinski]]
* VAC++ NT vs. OS/2 .
** [The Java Language] by [[Gordon Zeglinski]]
* Fun with IO Streams.
** [VAC++ NT vs. OS/2] by [[Gordon Zeglinski]]
* Building a Simple Editor Part 1.
** [Fun with IO Streams] by [[Gordon Zeglinski]]
* Building a Simple Editor Part 2.
** [Building a Simple Editor Part 1] by [[Gordon Zeglinski]]
** [Building a Simple Editor Part 2] by [[Gordon Zeglinski]]





Revision as of 06:02, 15 November 2011


This are the articles related to diferent programming languages under OS/2.

EDM/2 Wiki Articles

C++ Wiki Articles


EDM/2 Classic Articles

C++ Articles


C Articles


OpenGL Articles

  • A Model Viewer
  • All About NURBS
  • The Utility Libraries
  • The Bumpy Road Ahead
  • Avoiding the Jaggies
  • Questions and Answers
  • Let There Be Lit Things
  • Let There Be Texture
  • Let There Be Light
  • A More Complex Scene
  • A Simple 3D Application
  • A Simple Application
  • An Introduction


Java Articles

Other Programming

  • Safe Document Handling
  • Let's Talk About... Singleton
  • Real Glass
  • Manage Your Configuration Files and Data
  • Hunting Memory Bugs
  • Adding Native Compression To Your Application
  • Watermarking Your Printouts
  • Coding for Dollars: Copy Protection and Prevention


Related Categories

External Articles


Public Resources


Retail Books