DDK Glossary - H: Difference between revisions
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;handle | |||
#An identifier that represents an object, such as a device or a window, to the Presentation Interface. | |||
#In the Advanced DOS and OS/2 operating systems, a binary value created by the system that identifies a drive, directory, and file so that the file can be found and opened. | |||
;handshaking:A method by which two pieces of hardware, such as a personal computer and a plotter, can communicate. Depending upon the devices communicating, handshaking occurs either as a hardware function or through software, such as a device driver. | |||
;hard error:An error condition on a network that requires that the network be reconfigured or that the source of the error be removed before the network can resume reliable operation. | |||
;hardware palette:The array of RGBs that the physical device is displaying. | |||
;heap:An area of free storage available for dynamic allocation by an application. Its size varies depending on the storage requirements of the application. | |||
;hex:See ''hexadecimal'' | |||
;hexadecimal:Pertaining to a system of numbers to the base 16; hexadecimal digits range from 0 through 9 and A through F, where A represents 10 and F represents 15. | |||
;hook:A point in a system-defined function where an application can supply additional code that the system processes as though it were part of the function. | |||
;hook chain:A sequence of hook procedures that are "chained" together so that each event is passed in turn to each procedure in the chain. | |||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 19:04, 13 July 2019
- handle
- An identifier that represents an object, such as a device or a window, to the Presentation Interface.
- In the Advanced DOS and OS/2 operating systems, a binary value created by the system that identifies a drive, directory, and file so that the file can be found and opened.
- handshaking
- A method by which two pieces of hardware, such as a personal computer and a plotter, can communicate. Depending upon the devices communicating, handshaking occurs either as a hardware function or through software, such as a device driver.
- hard error
- An error condition on a network that requires that the network be reconfigured or that the source of the error be removed before the network can resume reliable operation.
- hardware palette
- The array of RGBs that the physical device is displaying.
- heap
- An area of free storage available for dynamic allocation by an application. Its size varies depending on the storage requirements of the application.
- hex
- See hexadecimal
- hexadecimal
- Pertaining to a system of numbers to the base 16; hexadecimal digits range from 0 through 9 and A through F, where A represents 10 and F represents 15.
- hook
- A point in a system-defined function where an application can supply additional code that the system processes as though it were part of the function.
- hook chain
- A sequence of hook procedures that are "chained" together so that each event is passed in turn to each procedure in the chain.