Jump to content

GameSrvr: Difference between revisions

From EDM2
No edit summary
No edit summary
Line 3: Line 3:
It is reported that GAMESRVR only works for 320x200 with 256 colors. [http://www.os2ezine.com/v4n6/gameprog.htm]
It is reported that GAMESRVR only works for 320x200 with 256 colors. [http://www.os2ezine.com/v4n6/gameprog.htm]


It is reported that this library and the DLLs are not necessary on Warp 4 and later. GAMESRVR was only necessary for Warp 3 where the DIVE support was not existent. It is not recommended to use GAMESRVR on Warp 4 and later.  
:Note:It is reported that this library and the DLLs are not necessary for Warp 4 and later. GAMESRVR was only necessary for Warp 3 where the DIVE support was not existent. It is not recommended to use GAMESRVR on Warp 4 and later.  


==Files==
==Files==

Revision as of 16:05, 23 February 2019

The purpose of the GameSrvr is to support games in video modes other than that used by the OS/2 desktop. The reason for this is quite simple: SPEED.

It is reported that GAMESRVR only works for 320x200 with 256 colors. [1]

Note:It is reported that this library and the DLLs are not necessary for Warp 4 and later. GAMESRVR was only necessary for Warp 3 where the DIVE support was not existent. It is not recommended to use GAMESRVR on Warp 4 and later.

Files

Links