GameSrvr: Difference between revisions
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It is reported that GAMESRVR only works for 320x200 with 256 colors. [http://www.os2ezine.com/v4n6/gameprog.htm] | It is reported that GAMESRVR only works for 320x200 with 256 colors. [http://www.os2ezine.com/v4n6/gameprog.htm] | ||
It is reported that this library and the DLLs are not necessary | :Note:It is reported that this library and the DLLs are not necessary for Warp 4 and later. GAMESRVR was only necessary for Warp 3 where the DIVE support was not existent. It is not recommended to use GAMESRVR on Warp 4 and later. | ||
==Files== | ==Files== |
Revision as of 16:05, 23 February 2019
The purpose of the GameSrvr is to support games in video modes other than that used by the OS/2 desktop. The reason for this is quite simple: SPEED.
It is reported that GAMESRVR only works for 320x200 with 256 colors. [1]
- Note:It is reported that this library and the DLLs are not necessary for Warp 4 and later. GAMESRVR was only necessary for Warp 3 where the DIVE support was not existent. It is not recommended to use GAMESRVR on Warp 4 and later.