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* [[Multiplatform Game Programming in OS/2 - Part 3]]
* [[Multiplatform Game Programming in OS/2 - Part 3]]
* [[Digital Sound & Music Interface for OS/2]]  by [[Julien Pierre]]
* [[Digital Sound & Music Interface for OS/2]]  by [[Julien Pierre]]
* [[Ultra-Fast Audio for Games and Multimedia]] by [[Linden deCarmo]]


==External Links==
==External Links==
* [https://books.google.com.ec/books?id=PYz2tBsjTvYC&pg=PA199&lpg=PA199&dq=OS/2+DART+Direct+Audio&source=bl&ots=SjplDG65DK&sig=A7gjBsJdfr_-6FDR9VHoB8Z3Ewk&hl=es-419&sa=X&ved=0ahUKEwjxu-7fjqfVAhWCVyYKHaDyBBoQ6AEIJTAA#v=onepage&q=OS%2F2%20DART%20Direct%20Audio&f=false Fast as a Dart: OS/2's Direct Audio RouTines] By [[Linden deCarmo]] - PC Magazine (21 Jan 1997)  
* Linden deCarmo: [http://books.google.com.ec/books?id=PYz2tBsjTvYC&pg=PA199 Fast as a Dart: OS/2's Direct Audio RouTines] - PC Magazine (21 Jan 1997)  


[[Category:Components]]
[[Category:Multimedia]]

Revision as of 03:55, 30 January 2018

OS/2's DART (Direct Audio RouTines) libraries provide easy to use, low-latency access to sound output on Warp systems much like Be's Media Kit and Windows DirectSound do. DART is a fairly simple interface that allows you to send buffers of digitized sound directly to the sound card without having to wait for MMPM to play the sounds for you. MMPM can take up to a second to start playing a sound which means that when you pull the trigger you have to wait for the bang. DART allows you to reduce that delay to an unnoticeable hundred-or-so milliseconds.

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