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OpenGL (Open Graphics Library)is a cross-language, multi-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. However as the rendering is done "behind the scenes" it can also be a software renderer as is the case with the OS/2 implementation, or both.
OpenGL (''Open Graphics Library'') is a cross-language, multi-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. However as the rendering is done "behind the scenes" it can also be a software renderer as is the case with the OS/2 implementation, or both.


The basic OS/2 implementation of OpenGL was done in parallel with the [[AIX]] version of the system and shares much of the same code, this means that there is quite a lot of information pertinent to the OS/2 implementation to be found in old AIX OpenGL documentation.
The basic OS/2 implementation of OpenGL was done in parallel with the [[AIX]] version of the system and shares much of the same code, this means that there is quite a lot of information pertinent to the OS/2 implementation to be found in old AIX OpenGL documentation.
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==Files==
==Files==
{| class="wikitable"
{| class="wikitable"
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! File Name  !! Comments
! File Name  !! Comments
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|| [[RASTER.DLL]] ||
|| [[RASTER.DLL]] ||
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Revision as of 11:44, 4 April 2016

OpenGL (Open Graphics Library) is a cross-language, multi-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. However as the rendering is done "behind the scenes" it can also be a software renderer as is the case with the OS/2 implementation, or both.

The basic OS/2 implementation of OpenGL was done in parallel with the AIX version of the system and shares much of the same code, this means that there is quite a lot of information pertinent to the OS/2 implementation to be found in old AIX OpenGL documentation.

Documentation

Files

File Name Comments
GLPIPE.DLL
GLUT.DLL The OpenGL Utility Toolkit DLL.
LIBTK.DLL
LIBAUX.DLL
OPENGL.DLL
RASTER.EXE
RASTER.DLL

Articles

Replacements

Links