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* [http://books.google.com/books?id=FqVQAAAAMAAJ The art of OS/2 Warp programming] - Wiley, 1995 by [[Kathleen Panov]] [[Larry Salomon Jr.]] [[Arthur Panov]]
* [http://books.google.com/books?id=FqVQAAAAMAAJ The art of OS/2 Warp programming] - Wiley, 1995 by [[Kathleen Panov]] [[Larry Salomon Jr.]] [[Arthur Panov]]
* [http://books.google.com/books?id=CbFQAAAAMAAJ The ultimate OS/2 programmer's manual] - McGraw-Hill, 1994 by [[John Mueller]]
* [http://books.google.com/books?id=CbFQAAAAMAAJ The ultimate OS/2 programmer's manual] - McGraw-Hill, 1994 by [[John Mueller]]
* [http://books.google.com/books?id=brRQAAAAMAAJ OS/2 2.0 programming] by [[Herbert Schildt]], [[Robert Goosey]]  
* [http://books.google.com/books?id=brRQAAAAMAAJ OS/2 2.0 programming] - Osborne McGraw-Hill, 1993 by [[Herbert Schildt]], [[Robert Goosey]]  
* [http://books.google.com/books?id=7bVQAAAAMAAJ Advanced OS/2 programming: The microsoft guide to the OS/2 kernel for assembly language and C programmers] - Microsoft Press, 1989 by [[Ray Duncan]]
* [http://books.google.com/books?id=7bVQAAAAMAAJ Advanced OS/2 programming: The microsoft guide to the OS/2 kernel for assembly language and C programmers] - Microsoft Press, 1989 by [[Ray Duncan]]



Revision as of 00:19, 4 November 2011


This are the articles related to diferent programming languages under OS/2.

EDM/2 Wiki Articles

C++ Wiki Articles


EDM/2 Classic Articles

C++ Articles

  • User Interface Class Library (UICL for short)
  • C-Set++ 2.1 Review.
  • Developing the first version of a queue encapsulation hierarchy.
  • Queues Continued.
  • Drag and Drop.
  • Multi-threading using the IThread class.
  • The profile API and its encapsulation in a group of C++ classes.
  • SOM's OOP modelfrom the SOMobjects Developer Toolkit.
  • The use of SOM to mirror the C++ object.
  • Some benchmarks of SOM vs C++ based objects.
  • Using C++ Objects in SOM.
  • A Look at What's New in SOM 2.1.
  • An Introduction to DSOM.
  • Using C++ In Dynamic Link Libraries.
  • The STL (Standardized Template Library).
  • Direct To SOM (DTS) compiling, a C++ Screen Saver - Part 1.
  • C++ Exceptions.
  • Adding socket support to the iostreams hierarchy.
  • A C++ Screen Saver - Part 2.
  • A C++ Screen Saver - Part 3.
  • A C++ Screen Saver - Part 4.
  • The Java Language.
  • VAC++ NT vs. OS/2 .
  • Fun with IO Streams.
  • Building a Simple Editor Part 1.
  • Building a Simple Editor Part 2.


C Articles


OpenGL Articles

  • A Model Viewer
  • All About NURBS
  • The Utility Libraries
  • The Bumpy Road Ahead
  • Avoiding the Jaggies
  • Questions and Answers
  • Let There Be Lit Things
  • Let There Be Texture
  • Let There Be Light
  • A More Complex Scene
  • A Simple 3D Application
  • A Simple Application
  • An Introduction


Java Articles


Related Categories

External Articles


Public Resources


Retail Books