OS/2 Monthly: Difference between revisions
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*Bertram Glenn Moshier: ''Watching OS/2'' | |||
;3 (Jun 1992) | ;3 (Jun 1992) | ||
*Bertram Glenn Moshier: ''Watching OS/2'' | |||
*Timur Tabi: ''The Ultimate OS/2 Game: In The Beginning'' | *Timur Tabi: ''The Ultimate OS/2 Game: In The Beginning'' | ||
*[[Auggie Cannata]]: ''Re-Usable Code: PM Services in a DLL'' | *[[Auggie Cannata]]: ''Re-Usable Code: PM Services in a DLL'' | ||
;4 | ;4 (1992) | ||
*Timur Tabi: ''The Ultimate OS/2 Game: You can be the Captain'' | *Timur Tabi: ''The Ultimate OS/2 Game: You can be the Captain'' | ||
;5 | ;5 (1992) | ||
*Timur Tabi: ''The Ultimate OS/2 Game: Paint by Numbers'' | *Timur Tabi: ''The Ultimate OS/2 Game: Paint by Numbers'' | ||
*Guy Scharf: ''Advanced PM Programming: Using Sliders'' | *Guy Scharf: ''Advanced PM Programming: Using Sliders'' |
Revision as of 10:32, 29 December 2018
JDS Publishing
Issues
- 1 (Jan 1992)
- Bertram Glenn Moshier: Watching OS/2
- Scott McGrath: TAPCIS/PM: Compuserve Access Under the Presentation Manager
- Les Bell: Programming OS/2 Presentation Manager
- Guy Scharf: Programming the PM: Writing you own controls
- Mark Walsh: Extended Run-Time Debugging Under OS/2 Presentation Manager
- Mark Florence: OS/2 PM Idioms in C: Better Programs Through Fluency
- Timothy Sipples: OS/2 Frequently Asked Questions 1.9b
- Donna Campanella: Accessing I/O Ports Under OS/2 Protected Mode
- Doug Hamilton: End Game
- 2 (1992)
- Bertram Glenn Moshier: Watching OS/2
- 3 (Jun 1992)
- Bertram Glenn Moshier: Watching OS/2
- Timur Tabi: The Ultimate OS/2 Game: In The Beginning
- Auggie Cannata: Re-Usable Code: PM Services in a DLL
- 4 (1992)
- Timur Tabi: The Ultimate OS/2 Game: You can be the Captain
- 5 (1992)
- Timur Tabi: The Ultimate OS/2 Game: Paint by Numbers
- Guy Scharf: Advanced PM Programming: Using Sliders
- 6 (Dec 1992)
- 5 - David Hunt: Q&A
- 7 - Les Bell: The OS/2 DOS Environment Part III
- 13 - Brett Kotch: Discovering the Workplace Shell
- 15 - Ron Beauchemin, Paul Duncanson: Review: PrntScrn, Gpf
- 21 - Bill Zinsmeyer: On the Eve of Installation
- 28 - Gary Murphy: OS/2 + MIS
- 32 - Guy Scharf: Advanced PM Programming: Introducing Containers
- 43 - Timur Tabi: The Ultimate OS/2 Game: The Parlance of Squares
- 45 - David Moskowitz: Object Objective
- 48 - Eric Pinnel: In The Trenches
- 7 (Apr 1993)
- 8 -
- 16 - Eloy O. Cruz Bizet: REXX: A Modern Day King
- 19 - Steve Price: Calling REXX
- 21 - Les Bell: Interviews Mike Kogan
- 29 - Brian R. Anderson: An OS/2 PM Editor using MLE
- 43 - Timur Tabi: The Ultimate OS/2 Game: Show Me the Way
- 46 - David Moskowitz: Object Objective: Sources of Class Libraries
- 8 (Jun 1993)
- 5 - Donna Campanella: Remote/Unattended Installation of OS/2
- 12 - David Moskowitz: Object Objective: The Reading List
- 17 - Timur Tabi: The Ultimate OS/2 Game: The Body Electric
- 22 - Les Bell: OS/2 PM Programming: Window Words
- 30 - Eloy O. Cruz Bizet: REXXPlorations: Experimenting with REXXTRY
- 34 - Larry Moore: Cascade: Conditional Cascade Menus
- 9 (Jul 1993)
- 13 - Eloy O. Cruz Bizet: REXXPlorations: REXX to the Rescue
- 28 - Edward S. Hasicka: OS/2 Version 2.1: How The Best Gets Better
- 33 - Thomas Tewell: OS/2 2.0 ADDs SCSI
- 41 - David Moskowitz: Object Objective: Kingdoms and Keys
- 50 - Timur Tabi: The Ultimate OS/2 Game: A Turn for the Better
- 10 (Apr 1994)
- 17 - Jim Forney: OS/2 Tech Tips: DOS from Drive A:
- 23 - Maria Ingold: OS/2 2.1 Multimedia [1]
- 39 - Timur Tabi: The Ultimate OS/2 Game: Objects of Desire
- 43 - Eloy O. Cruz Bizet: REXXPloration: Exploring PARSE, PULL, and ARG
- 53 - Tim Bryce; Paul Wylie: Creating the Complete OS/2 Development Environment