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Original Work by [[Micho Durdevich]]
Original Work by [[Micho Durdevich]]


<h2>Introduction</h2>
==Introduction===
 
In this article we are going to highlight the most important steps in creating WorkPlace  
<p>In this article we are going to highlight the most important steps in creating WorkPlace  
Shell objects using the machine language paradigm. The only tools that are necessary to  
Shell objects using the machine language paradigm. The only tools that are necessary to  
build the corresponding  
build the corresponding dynamic link libraries are: the Watcom assembler (WASM), the linker program (WLINK) and the resource compiler (RC). The IBM Toolkit/2 should be installed, too.
dynamic link libraries are: the Watcom assembler (WASM), the linker program (WLINK) and the resource  
compiler (RC). The IBM Toolkit/2 should be installed, too. </p>
 
<p>At a first sight it might appear silly to try WorkPlace Shell in assembler: As is well known,
the OS/2 graphical user interface is built on completely object-oriented grounds of SOM
by IBM (System Object Model). The WPS design is truly unique, and establishes a
"universe of objects" on its own. Traditionally, it is thought that such object-oriented programming
can be formulated only within appropriate so-called high-level languages (like C or C++), which
somehow contain the philosophy of objects implicitly or explicitly built in their syntax and semantic rules. In our opinion,
this view is entirely wrong: The object orientation has not much to do with the programming language,
but with the general vision of the programming model.</p>
 
 
<p>As we already mentioned in the introduction to this series, assembly language
is really interpretable as the highest level programming language, if we adopt the viewpoint of
the language expressive power. Therefore, in principle it should be possible to
express any idea written in a &quot;high-level&quot; language (like C or C++) directly in
terms of assembler. Of course, such a conversion might not be nice or easy at
all, and in order to get a meaningful assembly-level result it might be
necessary to rewrite the entire execution environment ensuring the existence of
the objects in question. As an example of such a poorly designed system from the
assembly viewpoint, we can mention a charming Qt toolkit by Trolltech.</p>


<p>Fortunately, in the case of WPS and SOM for OS/2, thanks to a high internal simplicity and elegance
At a first sight it might appear silly to try WorkPlace Shell in assembler: As is well known,  
of the API set, we are able to proceed directly with assembly language programming without having to
the OS/2 graphical user interface is built on completely object-oriented grounds of SOM by IBM (System Object Model). The WPS design is truly unique, and establishes a "universe of objects" on its own. Traditionally, it is thought that such object-oriented programming can be formulated only within appropriate so-called high-level languages (like C or C++), which
change the internals of the universe of objects.</p>
somehow contain the philosophy of objects implicitly or explicitly built in their syntax and semantic rules. In our opinion, this view is entirely wrong: The object orientation has not much to do with the programming language, but with the general vision of the programming model.


<h2>The structure of a typical WPS class library</h2>
As we already mentioned in the introduction to this series, assembly language is really interpretable as the highest level programming language, if we adopt the viewpoint of the language expressive power. Therefore, in principle it should be possible to express any idea written in a &quot;high-level&quot; language (like C or C++) directly in terms of assembler. Of course, such a conversion might not be nice or easy at all, and in order to get a meaningful assembly-level result it might be necessary to rewrite the entire execution environment ensuring the existence of the objects in question. As an example of such a poorly designed system from the assembly viewpoint, we can mention a charming Qt toolkit by Trolltech.


<h3>Initialization Structures</h3>
Fortunately, in the case of WPS and SOM for OS/2, thanks to a high internal simplicity and elegance of the API set, we are able to proceed directly with assembly language programming without having to change the internals of the universe of objects.


<p>At first, let us mention that every WPS class DLL should possess the following <i>
==The structure of a typical WPS class library==
entry procedure</i> declared as public and starting point:</p>
===Initialization Structures===
 
At first, let us mention that every WPS class DLL should possess the following ''entry procedure'' declared as public and starting point:
   
<code>
<pre>public _dllentry
  public _dllentry
_dllentry proc
_dllentry proc
   mov        eax, 1
   mov        eax, 1
   ret
   ret
_dllentry endp
_dllentry endp
</pre>
</code>


<p>Next, there are initialization routines for global (class-level) and local  
Next, there are initialization routines for global (class-level) and local (instance) attributes. Here is the corresponding code, concretized to the case the object in question is derived from WPDataFile class (taken from our first sample, see below). During its startup, WorkPlace shell will execute the {xxx}NewClass (local attributes) routine for every registered class.
(instance) attributes. Here is the corresponding code, concretized to the case the object  
This routine, in its turn, calls the global "sister" routine. Global symbols are almost always prefixed with "M_".
in question is derived from WPDataFile class (taken from our first sample, see below). During its
<code>
startup, WorkPlace shell will execute the {xxx}NewClass (local attributes) routine for every registered class.  
public myObjectNewClass
This routine, in its turn, calls the global "sister" routine. Global symbols are almost always prefixed  
myObjectNewClass proc near
with "M_". </p>
 
<pre>public myObjectNewClass
myObjectNewClass proc near
     push      ebp
     push      ebp
     mov      ebp,esp
     mov      ebp,esp
     push      ecx
     push      ecx
 
     push      0x00000002
     push      0x00000002
     push      0x00000001
     push      0x00000001
Line 79: Line 52:
     mov      ecx, num_parentmethods_obj
     mov      ecx, num_parentmethods_obj
      
      
@obj_numresolve_loop:
@obj_numresolve_loop:
 
     mov      eax, obj_parentmethods_table[ecx*4]  
     mov      eax, obj_parentmethods_table[ecx*4]  
     push      ecx
     push      ecx
Line 89: Line 62:
     call      somParentNumResolve  
     call      somParentNumResolve  
     add      esp, 0x0000000C     
     add      esp, 0x0000000C     
 
     pop      ecx
     pop      ecx
     mov      obj_parentmethods_table[ecx*4], eax       
     mov      obj_parentmethods_table[ecx*4], eax       
 
     loop @obj_numresolve_loop
     loop @obj_numresolve_loop
   
   
Line 100: Line 73:
     pop      ebp
     pop      ebp
     ret       
     ret       
myObjectNewClass endp
myObjectNewClass endp
</pre>
</code>


<p>The global sister routine is a little simpler... Let us also observe that in the loops involving somParentNumResolve,  
The global sister routine is a little simpler... Let us also observe that in the loops involving somParentNumResolve, we had to push/pop the loop counting ecx register. This was necessary because the register is not preserved across the call to this particular API. In general, return codes of OS/2 APIs are stored in the eax register, but many of the OS/2 APIs do not care much about other registers like ebx, ecx and edx. This property should be carefully
we had to push/pop the loop counting ecx register. This was necessary because the register is not preserved across  
taken into account. In future versions of eComStation, we will be systematically replacing the APIs so that all non-return-type registers are preserved across the OS calls (it is worth mentioning here that FreeBSD kernel fully complies with this important property).
the call to this particular API. In general, return codes of OS/2 APIs are stored in the eax register, but many  
<code>
of the OS/2 APIs do not care much about other registers like ebx, ecx and edx. This property should be carefully
public M_myObjectNewClass  
taken into account. In future versions of eComStation, we will be systematically  
M_myObjectNewClass proc
replacing the APIs so that  
all non-return-type registers are preserved across the OS calls (it is worth mentioning here that FreeBSD kernel fully  
complies with this important property).</p>  
 
<pre>public M_myObjectNewClass  
M_myObjectNewClass proc
     push      ebp
     push      ebp
     mov      ebp, esp
     mov      ebp, esp
     push      ecx
     push      ecx
 
     push      0x00000002
     push      0x00000002
     push      0x00000001
     push      0x00000001
     call      M_WPDataFileNewClass
     call      M_WPDataFileNewClass
     add      esp, 0x8
     add      esp, 0x8
 
 
     push      dword [ebp+0xC]
     push      dword [ebp+0xC]
     push      dword [ebp+8]
     push      dword [ebp+8]
Line 134: Line 101:
     mov      ecx, num_parentmethods_cls
     mov      ecx, num_parentmethods_cls
      
      
@cls_numresolve_loop:
@cls_numresolve_loop:
 
     mov      eax, cls_parentmethods_table[ecx*4]
     mov      eax, cls_parentmethods_table[ecx*4]
     push      ecx
     push      ecx
 
     push      dword M_WPObjectClassData[eax]
     push      dword M_WPObjectClassData[eax]
     push      0x00000001                     
     push      0x00000001                     
Line 147: Line 114:
     pop      ecx     
     pop      ecx     
     mov      cls_parentmethods_table[ecx*4], eax       
     mov      cls_parentmethods_table[ecx*4], eax       
 
     loop      @cls_numresolve_loop
     loop      @cls_numresolve_loop
 
     mov      eax, somclass_id_cls
     mov      eax, somclass_id_cls
      
      
Line 155: Line 122:
     pop      ebp
     pop      ebp
     ret       
     ret       
M_myObjectNewClass endp
M_myObjectNewClass endp
</pre>
</code>


<h3>Object &amp; Class Data</h3>
===Object &amp; Class Data===
Let us have a look at important data structures figuring in the initialization calls of the previous section. At first, we have cls_parentmethods_table and obj_parentmethods_table.
These data structures are linear lists of dwords of the form
<tt>parent_wpsmethod    dd token_wpsmethod</tt>


<p>Let us have a look at important data structures figuring in the initialization calls
At the beginning of each list, we have a static variable num_parentmethods_cls and  
of the previous section. At first, we have cls_parentmethods_table and
obj_parentmethods_table.
These data structures are linear lists of dwords of the form</p>
 
<pre>parent_wpsmethod    dd token_wpsmethod</pre>
 
<p>At the beginning of each list, we have a static variable num_parentmethods_cls and  
num_parentmethods_obj respectively. During the class initialization, original token_wpsmethod
num_parentmethods_obj respectively. During the class initialization, original token_wpsmethod
values (from the class in which these methods are originally introduced) are replaced by the  
values (from the class in which these methods are originally introduced) are replaced by the  
flat addresses of the corresponding parent methods. In this way, the selected parent methods  
flat addresses of the corresponding parent methods. In this way, the selected parent methods  
become available to our objects.  
become available to our objects.  
</p>


<p>Next interesting data structure is 8 bytes long and suffixed by ExtraData string. In the  
Next interesting data structure is 8 bytes long and suffixed by ExtraData string. In the  
listings above, we have 2 of them: myObjectExtraData and M_myObjectExtraData. The first dword is reserved  
listings above, we have 2 of them: myObjectExtraData and M_myObjectExtraData. The first dword is reserved for the corresponding ''parent method table list'' address. It is filled during the processing of somBuildClass. The second dword is filled out with the address of the  
for the corresponding <i>parent method table list</i> address. It is filled during the processing of  
''object data retriever'' routine with the help of which we can access global and local  
somBuildClass. The second dword is filled out with the address of the  
<i>object data retriever</i> routine with the help of which we can access global and local  
variables the object is using. A typical call to this routine would be:  
variables the object is using. A typical call to this routine would be:  
 
<code>     
<pre>     
     push      somSelf
     push      somSelf
     call      WPSObjExtraData[4]
     call      WPSObjExtraData[4]
Line 187: Line 146:
      
      
     mov      somThis, eax
     mov      somThis, eax
</pre>
</code>
<div>After this, variable somThis contains the flat offset of the allocated global or local data. Almost always, the
somSelf pointer is simply given by </div>
<pre>    somSelf = dword [ebp+0x00000008]
</pre>
</p>


<p>Finally, the only exported data structures are global and local ClassData-dwords. They are filled
After this, variable somThis contains the flat offset of the allocated global or local data. Almost always, the somSelf pointer is simply given by
with the addresses of the associated <i>token method tables</i> (during somBuildClass
<tt>somSelf = dword [ebp+0x00000008]</tt>
processing). This allows other objects to gain access to the specific methods of
our object.</p>  


<h3>Object &amp; Class Tables</h3>
Finally, the only exported data structures are global and local ClassData-dwords. They are filled with the addresses of the associated ''token method tables'' (during somBuildClass
processing). This allows other objects to gain access to the specific methods of our object.


<p>There are 2 critical complex data structures that "coordinate" all aspects of a given WPS class  
===Object &amp; Class Tables===
(corresponding to global and local aspects, as always). We shall call them class_information_object and  
There are 2 critical complex data structures that "coordinate" all aspects of a given WPS class (corresponding to global and local aspects, as always). We shall call them class_information_object and class_information_global. They are passed as parameters to somBuildClass calls.  
class_information_global. They are passed as parameters to somBuildClass calls.  
Both are incarnations of a fundamental SOMClassInformation structure, which is defined below. Non-applicable parameters are usually left zero, when instantiating the structure.  
Both are incarnations of a fundamental SOMClassInformation structure, which is  
<code>
defined below. Non-applicable parameters are usually left zero, when  
SOMClassInformation struct
instantiating the structure.  
 
<pre>SOMClassInformation struct
     somVersion                dd 4             
     somVersion                dd 4             
     numStaticMethods          dd 0      ; Number of fixed internal methods       
     numStaticMethods          dd 0      ; Number of fixed internal methods       
Line 251: Line 201:
     directToSOMClass          dd 0       
     directToSOMClass          dd 0       
     dynamicallyComputed      dd 0       
     dynamicallyComputed      dd 0       
SOMClassInformation ends
SOMClassInformation ends
</pre>
</code>
 
In the above structure, we can see pointers to several other important data objects. At first, we see of2ClassName and of2ClassMeta, they have the 2-fold pointer form
<div>In the above structure, we can see pointers to several other important data objects. At first, we see of2ClassName
<code>
and of2ClassMeta, they have the 2-fold pointer form</div>
class_name_off        dd flat:class_name          class_meta_off dd flat:class_meta
<pre>class_name_off        dd flat:class_name          class_meta_off dd flat:class_meta
class_name db "the-name-of-the-class", 0          class_meta db "meta-class-name", 0
class_name db "the-name-of-the-class", 0          class_meta db "meta-class-name", 0
</code>
</pre>
In the case of class_information_global, the field for of2ClassMeta is always zero (no meta^2)! Another interesting entry corresponds to of3ParentName.  
 
It is a 3-fold pointer, realized as follows (global/local):
<div>In the case of class_information_global, the field for of2ClassMeta is always  
<code>
zero (no meta^2)! Another interesting entry corresponds to of3ParentName.  
parent_name_@ff dd flat:parent_name_off            parent_meta_@ff dd flat:parent_meta_off
It is a 3-fold pointer, realized as follows (global/local):</div>
parent_name_off dd flat:parent_name                parent_meta_off dd flat:parent_meta
<pre>parent_name_@ff dd flat:parent_name_off            parent_meta_@ff dd flat:parent_meta_off
parent_name db "the-name-of-the-parent", 0        parent_meta db "the-meta-parent_name", 0
parent_name_off dd flat:parent_name                parent_meta_off dd flat:parent_meta
</code>  
parent_name db "the-name-of-the-parent", 0        parent_meta db "the-meta-parent_name", 0
Perhaps the most important SOMClassInformation entry is the pointer to method overrides table. This table has the form of the linear list of the pairs
</pre>  
<code>   
 
dd  flat:@ff_parent_method_name
<div>Perhaps the most important SOMClassInformation entry is the pointer to method overrides table. This  
dd  flat:new_implementation_proc
table has the form of the linear list of the pairs</div>  
</code>
<pre>  
where we have again nice 3-fold pointers
<code>
@ff_parent_method_name    dd flat:off_parent_method_name
off_parent_method_name    dd flat:str_parent_method_name
str_parent_method_name    db "classname::standard-wps-name", 0
</code>
and new_implementation_proc is the procedure that overrides the method parent_method_name.


dd  flat:@ff_parent_method_name
Furthermore, let us examine another very important entry: tblStatic. It is a pointer to the table of static methods introduced by the given class. The static method table is a linear  
dd  flat:new_implementation_proc
</pre>
<div>where we have again nice 3-fold pointers</div>
<pre>@ff_parent_method_name    dd flat:off_parent_method_name
off_parent_method_name    dd flat:str_parent_method_name
str_parent_method_name    db "classname::standard-wps-name", 0
</pre>
<div>and new_implementation_proc is the procedure that overrides the method parent_method_name.</div></p>
 
<p>Furthermore, let us examine another very important entry: tblStatic. It is a pointer  
to the table of static methods introduced by the given class. The static method table is a linear  
listing of the following 6-fold entries, one for each method:
listing of the following 6-fold entries, one for each method:
<pre>   dd  flat:myobjectClassData[method_index]
<code>
    dd  flat:myobjectClassData[method_index]
     dd  flat:@ff_methodNameBase
     dd  flat:@ff_methodNameBase
     dd  flat:@ff_methodNameFull
     dd  flat:@ff_methodNameFull
Line 291: Line 237:
     dd  flat:method_redispatch
     dd  flat:method_redispatch
     dd  flat:method_applystub
     dd  flat:method_applystub
</pre>
</code>
<div>where method_procedure is the procedure that implements the method, method_index is offset to the method
where method_procedure is the procedure that implements the method, method_index is offset to the method entry in the ClassData structure, while @ff_methodNameBase and @ff_methodNameFull are nice 3-fold pointers entangled in the following structure (recommended, to avoid duplications):
entry in the ClassData structure, while @ff_methodNameBase and @ff_methodNameFull are nice 3-fold pointers
<code>
entangled in the following structure (recommended, to avoid duplications):</div>  
    dd  str_methodNameFull: db "::myObject::"
<pre>    dd  str_methodNameFull: db "::myObject::"
     dd  str_methodNameBase: db "method_name", 0
     dd  str_methodNameBase: db "method_name", 0
     dd  off_methodNameBase  dd flat:str_methodNameBase
     dd  off_methodNameBase  dd flat:str_methodNameBase
Line 301: Line 246:
     dd  off_methodNameFull  dd flat:str_methodNameFull
     dd  off_methodNameFull  dd flat:str_methodNameFull
     dd  @ff_methodNameFull  dd flat:off_methodNameFull
     dd  @ff_methodNameFull  dd flat:off_methodNameFull
</code>
The last 2 dwords in the above 6-fold method table entry point to associated ''redispatch and apply'' stubs procedures. In the simplest scenario, these fields should be 0xFFFFFFF and 0x0000000 respectively (no redispatches/apply stubs).


</pre>
Related to static methods are also entries {numStaticMethods, numClassDataEntries, numMaxMethods}.
<div>The last 2 dwords in the above 6-fold method table entry point to associated
When defining  ClassData structures, enough space should be left to accommodate all method tokens, and the class information (the first entry).
<i>redispatch and apply</i> stubs procedures. In the simplest scenario, these fields should be
0xFFFFFFF and 0x0000000 respectively (no redispatches/apply stubs).</div></p>


<p> Related to static methods are also entries {numStaticMethods, numClassDataEntries, numMaxMethods}.  
Finally, let us observe that the field instanceDataSize determines the amount of memory reserved for object data. It is exactly this memory area which is getting mapped by calling WPSObjExtraData[4] with somSelf as the unique argument. As we already mentioned, the result is the value of the somThis pointer.
When defining  ClassData structures, enough space should be left to
accommodate all method tokens,
and the class information (the first entry). </p>


<p>Finally, let us observe that the field instanceDataSize determines the
==Example A: Quantum Rectangles==
amount of memory reserved for object data. It is exactly this memory area which is
===Object Description===
getting mapped by calling WPSObjExtraData[4] with somSelf as the unique argument. As
In the accompanying sample code, we are presenting a simple yet sufficiently illustrative WPS object, based on the random-rectangles PM program (discussed in detail within the  
we already mentioned, the result is the value of the somThis pointer.</p>
 
<h2>Example A: Quantum Rectangles</h2>
<h3>Object Description</h3>
<p>In the accompanying sample code, we are presenting a simple yet sufficiently illustrative  
WPS object, based on the random-rectangles PM program (discussed in detail within the  
PM-assembling article). We are constructing a child of WPDataFile object, displaying randomly  
PM-assembling article). We are constructing a child of WPDataFile object, displaying randomly  
fluctuating rectangles as the default view. The random number generator routine is the same
fluctuating rectangles as the default view. The random number generator routine is the same
as the one used in the PM example, based on a powerful multiply-with-carry  
as the one used in the PM example, based on a powerful multiply-with-carry algorithm. However here we control the rectangles via a special timer (WinCreateTimer, WinSetTimer) while in the PM example it was a simple cyclic thread created by DosCreateThread. Our object also features
algorithm. However here we control the rectangles via a special  
timer (WinCreateTimer, WinSetTimer) while in the PM example it was a simple cyclic thread created  
by DosCreateThread. Our object also features


<ul>
* A special settings page, controlling the state of the rectangles system:  
<li>  A special settings page, controlling the state of the rectangles system:  
speed, stop/go. The mentioned settings page is introduced by overriding  
speed, stop/go. The mentioned settings page is introduced by overriding  
wpAddBecomePage method;<li>  A possibility to save the state via wpSaveDeferred method;  
wpAddBecomePage method;
<li> Modification of the object pop-up menu, so that the quantum rectangles view properly appears.  
* A possibility to save the state via wpSaveDeferred method;  
</ul>
* Modification of the object pop-up menu, so that the quantum rectangles view properly appears.  
<div>All the samples are available at our download section.</div> </p>


<h3>How To Compile</h3>
All the samples are available at our download section.


<p>The creation of the class DLL is very simple, in 3 steps: assembling, linking  
===How To Compile===
The creation of the class DLL is very simple, in 3 steps: assembling, linking  
and resource-compiling. Explicitly,  
and resource-compiling. Explicitly,  
 
<code>     
<pre>    wasm qr.asm
    wasm qr.asm
     wlink @qr
     wlink @qr
     rc qr qr.dll
     rc qr qr.dll
</code>
Here, the linking info is stored in the file qr.lnk and the resource info is within qr.rc
file. Don't forget to check the size of the DLL :)


</pre>
In order to use the newly created class, it is necessary to register it:  
<div>Here, the linking info is stored in the file qr.lnk and the resource info is within qr.rc
<code>
file. Don't forget to check the size of the DLL :)</div></p>
/* Registering qRectangle class */
 
<p>In order to use the newly created class, it is necessary to register it:  
<pre>/* Registering qRectangle class */
 
     call RxFuncAdd 'SysLoadFuncs', 'RexxUtil', SysLoadFuncs'
     call RxFuncAdd 'SysLoadFuncs', 'RexxUtil', SysLoadFuncs'
     call SysLoadFuncs
     call SysLoadFuncs
 
     if SysRegisterObjectClass(qRectangle, "QR") then
     if SysRegisterObjectClass(qRectangle, "QR") then
     say "Okidoki!"
     say "Okidoki!"
     else say "Oops, a problem :("
     else say "Oops, a problem :("
</pre>
</code>
<div>Object instances are created in the standard way. For example,</div>
Object instances are created in the standard way. For example,
<pre>/* Creating an instance of qRectangle class */
<code>
 
/* Creating an instance of qRectangle class */
     call RxFuncAdd 'SysLoadFuncs', 'RexxUtil', SysLoadFuncs'
     call RxFuncAdd 'SysLoadFuncs', 'RexxUtil', SysLoadFuncs'
     call SysLoadFuncs
     call SysLoadFuncs
Line 368: Line 301:
     say "Object created succesfully!"
     say "Object created succesfully!"
     else say "Oops, a problem :("
     else say "Oops, a problem :("
</pre>
</code>


 
===Connecting PM and WPS stuff===
<h3>Connecting PM and WPS stuff</h3>
An interesting problem appears when interconnecting PM and WPS code. Since PM is not  
 
<p>An interesting problem appears when interconnecting PM and WPS code. Since PM is not  
inherently aware of WPS object-related entities like somSelf and somThis, how to keep this information available
inherently aware of WPS object-related entities like somSelf and somThis, how to keep this information available
to PM windows? The solution is to <i>reserve the memory</i> during the window creation, and  
to PM windows? The solution is to ''reserve the memory'' during the window creation, and  
then save the pointer to this reserved memory during the window initialization procedure.</p>
then save the pointer to this reserved memory during the window initialization procedure.


<p>More precisely:  
More precisely:  
<ul>
* When calling WinRegisterClass, specify the amount of reserved memory for the WPS-related  
<li> When calling WinRegisterClass, specify the amount of reserved memory for the WPS-related  
stuff.  
stuff.  
<li> Create frame and client windows using WinCreateWindow function;   
* Create frame and client windows using WinCreateWindow function;   
<li> When creating the client window, pass the pointer to a reserved memory location  
* When creating the client window, pass the pointer to a reserved memory location  
containing the somSelf pointer, as an appropriate argument to WinCreateWindow;   
containing the somSelf pointer, as an appropriate argument to WinCreateWindow;   
<li> During the processing of WM_CREATE message, setup a pointer to the reserved memory
* During the processing of WM_CREATE message, setup a pointer to the reserved memory
location, with the help of WinSetWindowPtr.  
location, with the help of WinSetWindowPtr.  
</ul>
<div>Here are relevant pieces of code corresponding to the outlined methodology. At first, window creation. This is
a fragment of the initialization procedure specified in the object-specific (overridden) version of wpOpen (the
creation of the window in which a quantum-fluctuating rectangles will be displayed). </div>


<pre>                                           
Here are relevant pieces of code corresponding to the outlined methodology. At first, window creation. This is a fragment of the initialization procedure specified in the object-specific (overridden) version of wpOpen (the creation of the window in which a quantum-fluctuating rectangles will be displayed).
<code>                                           
     push      HWND_DESKTOP                 
     push      HWND_DESKTOP                 
     call      WinQueryAnchorBlock
     call      WinQueryAnchorBlock
     add      esp, 0x00000004
     add      esp, 0x00000004
     mov      hab, eax
     mov      hab, eax
 
     push      0x00000040                         
     push      0x00000040                         
     push      (CS_SIZEREDRAW+CS_SYNCPAINT)
     push      (CS_SIZEREDRAW+CS_SYNCPAINT)
Line 406: Line 332:
     call      WinRegisterClass  
     call      WinRegisterClass  
     add      esp, 0x00000014
     add      esp, 0x00000014
 
                                          
                                          
     push      0x00000000                ; At first, creating the frame window...
     push      0x00000000                ; At first, creating the frame window...
Line 424: Line 350:
     add      esp, 0x00000034
     add      esp, 0x00000034
     mov      hwnd_frame, eax
     mov      hwnd_frame, eax
 
     push      0x00000000                ; Let us allocate some memory, for the use       
     push      0x00000000                ; Let us allocate some memory, for the use       
     push      0x40                      ; of various object parameters, that       
     push      0x40                      ; of various object parameters, that       
Line 443: Line 369:
     mov dword [eax][0x18], 0            ; ViewItem.hwndCnr
     mov dword [eax][0x18], 0            ; ViewItem.hwndCnr
     mov dword [eax][0x1C], 0            ; ViewItem.pRecord
     mov dword [eax][0x1C], 0            ; ViewItem.pRecord
 
     mov      client_data, eax
     mov      client_data, eax
 
                                         ; Now we are creating the client window...
                                         ; Now we are creating the client window...
     push      0x00000000         
     push      0x00000000         
Line 463: Line 389:
     add      esp, 0x00000034
     add      esp, 0x00000034
     mov      hwnd_client, eax     
     mov      hwnd_client, eax     
</pre>
</code>


<div>Now, the fragment of the window WM_CREATE processing procedure.</div>  
Now, the fragment of the window WM_CREATE processing procedure.
<pre>    push      [ebp+0x00000010]
<code>
    push      [ebp+0x00000010]
     push      0x00000000
     push      0x00000000
     push      hwnd
     push      hwnd
     call      WinSetWindowPtr
     call      WinSetWindowPtr
     add      esp, 0x0000000C
     add      esp, 0x0000000C
</pre>
</code>
<div>Here the pointer to the reserved memory is passed as the third argument to the window  
Here the pointer to the reserved memory is passed as the third argument to the window procedure with arguments {hwnd, ulmsgid, mp1, mp2}, hence mp1=[ebp+0x00000010].  
procedure with arguments {hwnd, ulmsgid, mp1, mp2}, hence mp1=[ebp+0x00000010].  
From this point on, the data will be easily accessible from any window subroutine, by calling WinQueryWindowPtr.
From this point on, the data will be easily accessible from any window  
subroutine, by calling WinQueryWindowPtr. </div>
 
<h2>Examble B: Very Simple Object</h2>
 
It is one of the simplest possible WPS objects. A child of WPDataFile, with only
4 simple overrides: {wpclsQueryIconData, wpclsQueryTitle, wpclsQueryInstanceType,
wpclsQueryDefaultView}. The library creation involves only
assembling and linking, as there are no any resources defined. </p>


<h2>Example C: A Dangerous Folder</h2>
==Examble B: Very Simple Object==
It is one of the simplest possible WPS objects. A child of WPDataFile, with only 4 simple overrides: {wpclsQueryIconData, wpclsQueryTitle, wpclsQueryInstanceType, wpclsQueryDefaultView}. The library creation involves only assembling and linking, as there are no any resources defined.


<p>In this example we construct a derived class qHole from WPFolder class. We override  
==Example C: A Dangerous Folder==
wpDrop method, in order to introduce a couple of new options, besides the standard drop  
In this example we construct a derived class qHole from WPFolder class. We override wpDrop method, in order to introduce a couple of new options, besides the standard drop behavior: Based on the value of an instance variable, the drop operation will
behavior: Based on the value of an instance variable, the drop operation will
* Call the parent method (standard folder behavior);  
<ul><li>Call the parent method (standard folder behavior);<li> Erase the dropped object (and its element objects, if
* Erase the dropped object (and its element objects, if the dropped object is a folder type); <li> Erase only subobjects that are not of folder-type (leaving the "skeleton" of an initial folder); <li> Allow entry to objects of qHole only. </ul>  
the dropped object is a folder type); <li> Erase only subobjects that are not of folder-type
(leaving the "skeleton" of an initial folder); <li> Allow entry to objects of the same type
qHole only. </ul>  


<div>The instance variable is controlled via a special settings page, introduced on top of other
The instance variable is controlled via a special settings page, introduced on top of other
settings pages by overriding wpAddSettingsPages method.</div> </p>
settings pages by overriding wpAddSettingsPages method.</div> </p>


Line 683: Line 599:
OS/2 Programming Toolkit. </p>
OS/2 Programming Toolkit. </p>


<p> <b>[4]</b> Black Hole WorkPlace Shell Class. By Gregory Czaja. Available at  
<b>[4]</b> Black Hole WorkPlace Shell Class. By Gregory Czaja. Available at  
[http://hobbes.nmsu.edu Hobbes Repository].</p>
[http://hobbes.nmsu.edu Hobbes Repository].


[[Category:Languages Articles]]
[[Category:Languages Articles]]
[[Category:SOM Articles]]
[[Category:SOM Articles]]

Revision as of 03:08, 25 March 2016

Original Work by Micho Durdevich

Introduction=

In this article we are going to highlight the most important steps in creating WorkPlace Shell objects using the machine language paradigm. The only tools that are necessary to build the corresponding dynamic link libraries are: the Watcom assembler (WASM), the linker program (WLINK) and the resource compiler (RC). The IBM Toolkit/2 should be installed, too.

At a first sight it might appear silly to try WorkPlace Shell in assembler: As is well known, the OS/2 graphical user interface is built on completely object-oriented grounds of SOM by IBM (System Object Model). The WPS design is truly unique, and establishes a "universe of objects" on its own. Traditionally, it is thought that such object-oriented programming can be formulated only within appropriate so-called high-level languages (like C or C++), which somehow contain the philosophy of objects implicitly or explicitly built in their syntax and semantic rules. In our opinion, this view is entirely wrong: The object orientation has not much to do with the programming language, but with the general vision of the programming model.

As we already mentioned in the introduction to this series, assembly language is really interpretable as the highest level programming language, if we adopt the viewpoint of the language expressive power. Therefore, in principle it should be possible to express any idea written in a "high-level" language (like C or C++) directly in terms of assembler. Of course, such a conversion might not be nice or easy at all, and in order to get a meaningful assembly-level result it might be necessary to rewrite the entire execution environment ensuring the existence of the objects in question. As an example of such a poorly designed system from the assembly viewpoint, we can mention a charming Qt toolkit by Trolltech.

Fortunately, in the case of WPS and SOM for OS/2, thanks to a high internal simplicity and elegance of the API set, we are able to proceed directly with assembly language programming without having to change the internals of the universe of objects.

The structure of a typical WPS class library

Initialization Structures

At first, let us mention that every WPS class DLL should possess the following entry procedure declared as public and starting point:

public _dllentry
_dllentry proc		
  mov        eax, 1
  ret
_dllentry endp

Next, there are initialization routines for global (class-level) and local (instance) attributes. Here is the corresponding code, concretized to the case the object in question is derived from WPDataFile class (taken from our first sample, see below). During its startup, WorkPlace shell will execute the {xxx}NewClass (local attributes) routine for every registered class. This routine, in its turn, calls the global "sister" routine. Global symbols are almost always prefixed with "M_".

public myObjectNewClass
myObjectNewClass proc near
   push      ebp
   mov       ebp,esp
   push      ecx

   push      0x00000002
   push      0x00000001
   call      WPDataFileNewClass
   
   push      0x00000002
   push      0x00000001
   call      M_myObjectNewClass
   
   push      dword [ebp+0xC]
   push      dword [ebp+8]
   push      offset class_information_object
   push      0x00000001
   call      somBuildClass
   add       esp, 0x00000020
   
   mov       somclass_id_obj, eax
   mov       ecx, num_parentmethods_obj
   
@obj_numresolve_loop:

   mov       eax, obj_parentmethods_table[ecx*4] 
   push      ecx
   
   push      dword WPObjectClassData[eax]
   push      0x00000001                     
   push      dword myObjectExtraData         
   call      somParentNumResolve 
   add       esp, 0x0000000C     

   pop       ecx
   mov       obj_parentmethods_table[ecx*4], eax       

   loop @obj_numresolve_loop

   mov       eax, somclass_id_obj
   
   pop       ecx
   pop       ebp
   ret       
myObjectNewClass endp

The global sister routine is a little simpler... Let us also observe that in the loops involving somParentNumResolve, we had to push/pop the loop counting ecx register. This was necessary because the register is not preserved across the call to this particular API. In general, return codes of OS/2 APIs are stored in the eax register, but many of the OS/2 APIs do not care much about other registers like ebx, ecx and edx. This property should be carefully taken into account. In future versions of eComStation, we will be systematically replacing the APIs so that all non-return-type registers are preserved across the OS calls (it is worth mentioning here that FreeBSD kernel fully complies with this important property).

public M_myObjectNewClass 
M_myObjectNewClass proc
   push      ebp
   mov       ebp, esp
   push      ecx

   push      0x00000002
   push      0x00000001
   call      M_WPDataFileNewClass
   add       esp, 0x8


   push      dword [ebp+0xC]
   push      dword [ebp+8]
   push      offset class_information_global
   push      0x00000001
   call      somBuildClass
   add       esp, 0x00000010
   
   mov       somclass_id_cls, eax
   mov       ecx, num_parentmethods_cls
   
@cls_numresolve_loop:

   mov       eax, cls_parentmethods_table[ecx*4]
   push      ecx

   push      dword M_WPObjectClassData[eax]
   push      0x00000001                     
   push      dword M_myObjectExtraData         
   call      somParentNumResolve 
   add       esp, 0x0000000C     
   
   pop       ecx     
   mov       cls_parentmethods_table[ecx*4], eax       

   loop      @cls_numresolve_loop

   mov       eax, somclass_id_cls
   
   pop       ecx
   pop       ebp
   ret       
M_myObjectNewClass endp

Object & Class Data

Let us have a look at important data structures figuring in the initialization calls of the previous section. At first, we have cls_parentmethods_table and obj_parentmethods_table. These data structures are linear lists of dwords of the form parent_wpsmethod dd token_wpsmethod

At the beginning of each list, we have a static variable num_parentmethods_cls and num_parentmethods_obj respectively. During the class initialization, original token_wpsmethod values (from the class in which these methods are originally introduced) are replaced by the flat addresses of the corresponding parent methods. In this way, the selected parent methods become available to our objects.

Next interesting data structure is 8 bytes long and suffixed by ExtraData string. In the listings above, we have 2 of them: myObjectExtraData and M_myObjectExtraData. The first dword is reserved for the corresponding parent method table list address. It is filled during the processing of somBuildClass. The second dword is filled out with the address of the object data retriever routine with the help of which we can access global and local variables the object is using. A typical call to this routine would be:

   push      somSelf
   call      WPSObjExtraData[4]
   add       esp, 0x00000004
   
   mov       somThis, eax

After this, variable somThis contains the flat offset of the allocated global or local data. Almost always, the somSelf pointer is simply given by somSelf = dword [ebp+0x00000008]

Finally, the only exported data structures are global and local ClassData-dwords. They are filled with the addresses of the associated token method tables (during somBuildClass processing). This allows other objects to gain access to the specific methods of our object.

Object & Class Tables

There are 2 critical complex data structures that "coordinate" all aspects of a given WPS class (corresponding to global and local aspects, as always). We shall call them class_information_object and class_information_global. They are passed as parameters to somBuildClass calls. Both are incarnations of a fundamental SOMClassInformation structure, which is defined below. Non-applicable parameters are usually left zero, when instantiating the structure.

SOMClassInformation struct
   somVersion                dd 4             
   numStaticMethods          dd 0       ; Number of fixed internal methods      
   numStaticOverrides        dd 0       ; Number of static overrides
   numNonInternalData        dd 0         
   numProcMethods            dd 0         
   numVarArgsFuncs           dd 0         
   majorVersion              dd 0         
   minorVersion              dd 0              
   instanceDataSize          dd 0         
   numMaxMethods             dd 0         
   numParents                dd 0         
   of2ClassName              dd 0             ; 2-fold pointer
   of2ClassMeta              dd 0             ; 2-fold pointer
   implicitParentMeta        dd 0         
   of3ParentName             dd 0             ; 3-fold pointer
   
   offClassData              dd 0             ; Offset to ClassData structure
   offExtraData              dd 0             ; Offset to ExtraData structure
   tblStatic                 dd 0             ; Offset to static methods table
   tblMethodOverrides        dd 0             ; Offset to method overrides
   nitReferenceBase          dd 0                 
   datatokensInstance        dd 0             ; Datatokens for instance data
   arbitraryMembersCD        dd 0             ; Arbitrary ClassData members
   stubsVarArgs              dd 0             ; Varargs stubs
   classInitFunction         dd 0             ; Class init function   
   alignementByte            dd 0             ; Desired byte alignement
   numDirectInitClass    dd 0xFFFFFFFF
   tblDirectInitClass    dd 0       
   numGeneralMethods         dd 0        
   methodTokens              dd 0       
   protectedDataOffset       dd 0                   
   somSciVersion             dd 0       
   numInheritedMethods       dd 0         
   impInheritedMethods       dd 0       ; Inherited methods implementations
   numClassDataEntries       dd 0       ; Number of method entries in ClassData
   tblClassDataEntryNames    dd 0     
   numMigratedMethods        dd 0         
   impMigratedMethods        dd 0       ; Migrated methods implementations   
   numInitializers           dd 0         
   tblInitializers           dd 0       ; Pointers to initializers, in release order. 
   directToSOMClass          dd 0       
   dynamicallyComputed       dd 0      
SOMClassInformation ends

In the above structure, we can see pointers to several other important data objects. At first, we see of2ClassName and of2ClassMeta, they have the 2-fold pointer form

class_name_off        dd flat:class_name           class_meta_off dd flat:class_meta
class_name db "the-name-of-the-class", 0           class_meta db "meta-class-name", 0

In the case of class_information_global, the field for of2ClassMeta is always zero (no meta^2)! Another interesting entry corresponds to of3ParentName. It is a 3-fold pointer, realized as follows (global/local):

parent_name_@ff dd flat:parent_name_off            parent_meta_@ff dd flat:parent_meta_off
parent_name_off dd flat:parent_name                parent_meta_off dd flat:parent_meta
parent_name db "the-name-of-the-parent", 0         parent_meta db "the-meta-parent_name", 0

Perhaps the most important SOMClassInformation entry is the pointer to method overrides table. This table has the form of the linear list of the pairs

dd  flat:@ff_parent_method_name
dd  flat:new_implementation_proc

where we have again nice 3-fold pointers

@ff_parent_method_name     dd flat:off_parent_method_name
off_parent_method_name     dd flat:str_parent_method_name
str_parent_method_name     db "classname::standard-wps-name", 0

and new_implementation_proc is the procedure that overrides the method parent_method_name.

Furthermore, let us examine another very important entry: tblStatic. It is a pointer to the table of static methods introduced by the given class. The static method table is a linear listing of the following 6-fold entries, one for each method:

   dd   flat:myobjectClassData[method_index]
   dd   flat:@ff_methodNameBase
   dd   flat:@ff_methodNameFull
   dd   flat:method_procedure
   dd   flat:method_redispatch
   dd   flat:method_applystub

where method_procedure is the procedure that implements the method, method_index is offset to the method entry in the ClassData structure, while @ff_methodNameBase and @ff_methodNameFull are nice 3-fold pointers entangled in the following structure (recommended, to avoid duplications):

   dd   str_methodNameFull: db "::myObject::"
   dd   str_methodNameBase: db "method_name", 0
   dd   off_methodNameBase  dd flat:str_methodNameBase
   dd   @ff_methodNameBase  dd flat:off_methodNameBase
   dd   off_methodNameFull  dd flat:str_methodNameFull
   dd   @ff_methodNameFull  dd flat:off_methodNameFull

The last 2 dwords in the above 6-fold method table entry point to associated redispatch and apply stubs procedures. In the simplest scenario, these fields should be 0xFFFFFFF and 0x0000000 respectively (no redispatches/apply stubs).

Related to static methods are also entries {numStaticMethods, numClassDataEntries, numMaxMethods}. When defining ClassData structures, enough space should be left to accommodate all method tokens, and the class information (the first entry).

Finally, let us observe that the field instanceDataSize determines the amount of memory reserved for object data. It is exactly this memory area which is getting mapped by calling WPSObjExtraData[4] with somSelf as the unique argument. As we already mentioned, the result is the value of the somThis pointer.

Example A: Quantum Rectangles

Object Description

In the accompanying sample code, we are presenting a simple yet sufficiently illustrative WPS object, based on the random-rectangles PM program (discussed in detail within the PM-assembling article). We are constructing a child of WPDataFile object, displaying randomly fluctuating rectangles as the default view. The random number generator routine is the same as the one used in the PM example, based on a powerful multiply-with-carry algorithm. However here we control the rectangles via a special timer (WinCreateTimer, WinSetTimer) while in the PM example it was a simple cyclic thread created by DosCreateThread. Our object also features

  • A special settings page, controlling the state of the rectangles system:

speed, stop/go. The mentioned settings page is introduced by overriding wpAddBecomePage method;

  • A possibility to save the state via wpSaveDeferred method;
  • Modification of the object pop-up menu, so that the quantum rectangles view properly appears.

All the samples are available at our download section.

How To Compile

The creation of the class DLL is very simple, in 3 steps: assembling, linking and resource-compiling. Explicitly,

    wasm qr.asm
    wlink @qr
    rc qr qr.dll

Here, the linking info is stored in the file qr.lnk and the resource info is within qr.rc file. Don't forget to check the size of the DLL :)

In order to use the newly created class, it is necessary to register it:

/* Registering qRectangle class */

   call RxFuncAdd 'SysLoadFuncs', 'RexxUtil', SysLoadFuncs'
   call SysLoadFuncs

   if SysRegisterObjectClass(qRectangle, "QR") then
   say "Okidoki!"
   else say "Oops, a problem :("

Object instances are created in the standard way. For example,

/* Creating an instance of qRectangle class */

   call RxFuncAdd 'SysLoadFuncs', 'RexxUtil', SysLoadFuncs'
   call SysLoadFuncs
   
   if SysCreateObject("qRectangle", "Quantum Rectangles", "<WP_DESKTOP>", "", "R") then
   say "Object created succesfully!"
   else say "Oops, a problem :("

Connecting PM and WPS stuff

An interesting problem appears when interconnecting PM and WPS code. Since PM is not inherently aware of WPS object-related entities like somSelf and somThis, how to keep this information available to PM windows? The solution is to reserve the memory during the window creation, and then save the pointer to this reserved memory during the window initialization procedure.

More precisely:

  • When calling WinRegisterClass, specify the amount of reserved memory for the WPS-related

stuff.

  • Create frame and client windows using WinCreateWindow function;
  • When creating the client window, pass the pointer to a reserved memory location

containing the somSelf pointer, as an appropriate argument to WinCreateWindow;

  • During the processing of WM_CREATE message, setup a pointer to the reserved memory

location, with the help of WinSetWindowPtr.

Here are relevant pieces of code corresponding to the outlined methodology. At first, window creation. This is a fragment of the initialization procedure specified in the object-specific (overridden) version of wpOpen (the creation of the window in which a quantum-fluctuating rectangles will be displayed).

   push      HWND_DESKTOP                
   call      WinQueryAnchorBlock
   add       esp, 0x00000004
   mov       hab, eax

   push      0x00000040                        
   push      (CS_SIZEREDRAW+CS_SYNCPAINT)
   push      offset rectangles_procedure
   push      offset rectangles_window_class
   push      hab
   call      WinRegisterClass 
   add       esp, 0x00000014

                                       
   push      0x00000000                 ; At first, creating the frame window...
   push      offset frame_ct_data       
   push      0x00000020                
   push      HWND_TOP
   push      0x00000000
   push      0
   push      0
   push      0
   push      0
   push      0
   push      offset qwindow_title
   push      WC_FRAME
   push      HWND_DESKTOP
   call      WinCreateWindow
   add       esp, 0x00000034
   mov       hwnd_frame, eax

   push      0x00000000                 ; Let us allocate some memory, for the use       
   push      0x40                       ; of various object parameters, that      
   push      somSelf                    ; are related to windows rectangles stuff.    
   call dword os2_wpAllocMem                                                              
   add       esp, 0x0000000C            ; {somSelf, UseItem, ViewItem}
 
   mov       ebx, somSelf               ; Store somSelf at the beginning...
   mov       [eax], ebx
 
   mov dword [eax][0x4], USAGE_OPENVIEW 
   mov dword [eax][0x8], 0              ; Eight bytes for the UseItem structure.
 
   mov dword [eax][0xC], Q_OPEN         ; ViewItem.view
   mov       ebx, hwnd_frame            ; ViewItem.handle
   mov       [eax+0x10], ebx
   mov dword [eax][0x14], 0             ; ViewItem.ulViewState
   mov dword [eax][0x18], 0             ; ViewItem.hwndCnr
   mov dword [eax][0x1C], 0             ; ViewItem.pRecord

   mov       client_data, eax

                                        ; Now we are creating the client window...
   push      0x00000000         
   push      eax
   push      FID_CLIENT               
   push      HWND_TOP
   push      hwnd_frame
   push      0
   push      0
   push      0
   push      0
   push      0
   push      0x00000000
   push      offset rectangles_window_class
   push      hwnd_frame
   call      WinCreateWindow
   add       esp, 0x00000034
   mov       hwnd_client, eax    

Now, the fragment of the window WM_CREATE processing procedure.

   push      [ebp+0x00000010]
   push      0x00000000
   push      hwnd
   call      WinSetWindowPtr
   add       esp, 0x0000000C

Here the pointer to the reserved memory is passed as the third argument to the window procedure with arguments {hwnd, ulmsgid, mp1, mp2}, hence mp1=[ebp+0x00000010]. From this point on, the data will be easily accessible from any window subroutine, by calling WinQueryWindowPtr.

Examble B: Very Simple Object

It is one of the simplest possible WPS objects. A child of WPDataFile, with only 4 simple overrides: {wpclsQueryIconData, wpclsQueryTitle, wpclsQueryInstanceType, wpclsQueryDefaultView}. The library creation involves only assembling and linking, as there are no any resources defined.

Example C: A Dangerous Folder

In this example we construct a derived class qHole from WPFolder class. We override wpDrop method, in order to introduce a couple of new options, besides the standard drop behavior: Based on the value of an instance variable, the drop operation will

  • Call the parent method (standard folder behavior);
  • Erase the dropped object (and its element objects, if the dropped object is a folder type);
  • Erase only subobjects that are not of folder-type (leaving the "skeleton" of an initial folder);
  • Allow entry to objects of qHole only.

The instance variable is controlled via a special settings page, introduced on top of other

settings pages by overriding wpAddSettingsPages method.

Our qHole object features two simple instance methods, qholeSetState and qholeGetState, controlling the above mentioned variable.

In constructing this sample (available at our download section) we were inspired by a well known Black Hole class [4].

Here is the main destroyer procedure. It checks first the dropped object type, and if the dropped object is a folder then it would enter a recursive loop to handle the subobjects. In case of WPFileSystem objects, the procedure would reset the file attributes, before deleting. It would also reset the object flags in general, before invoking the (sub)object-specific version of wpFree (calculated via somResolve).

actual_delete proc                       ; ebx contains the skeleton/full-destroy
    push      ebp                        ; choice! The unique argument is the 
    mov       ebp, esp                   ; object we are applying the procedure to. 
    sub       esp, 0x00000010
    
    mov       [ebp-0x00000008], ebx

    push      WPFolderClassData          ; Let us first check to see if we deal 
    push      [ebp+0x00000008]           ; with folder objects...
    
    call      SOMObjectClassData[tok_somIsA]
    add       esp, 0x00000008
    test      eax, eax
   
    jz @ad_test4filesystem
  
    push      0x00000000                 ; If yes, fully populate the folder
    push      0                          ; so that we can examine its contents.
    push      0
    push      [ebp+0x00000008]
    call      WPFolderClassData[tok_wpPopulate]
    add       esp, 0x00000010
  
    test      eax, eax
    jz @ad_test4filesystem
  
    push      QC_FIRST                   ; Let us see if there is at least one
    push      0                          ; object in the folder.
    push      [ebp+0x00000008]
    call      WPFolderClassData[tok_wpQueryContent]
    add       esp, 0x0000000C
  
    mov       [ebp-0x00000004], eax
    test      eax, eax
    jz @ad_folder_done                   ; Folder empty => proceed further. 

@ad_folder_loop:
 
    push      QC_NEXT
    push      [ebp-0x00000004]           ; <= We are refering to the current 
    push      [ebp+0x00000008]           ; object in the folder contents list
    
    call      WPFolderClassData[tok_wpQueryContent]
    add       esp, 0x0000000C 
    mov       [ebp-0x0000000C], eax      ; Save the next object before deleting!


    mov       ebx, [ebp-0x00000008]
    push      [ebp-0x00000004]
    call      actual_delete
    add       esp, 0x00000004

    mov       eax, [ebp-0x0000000C]
    mov       [ebp-0x00000004], eax
    test      eax, eax
    jnz       @ad_folder_loop
    

@ad_folder_done:                         ; Checking for the skeleton mode...
    cmp dword [ebp-0x00000008], 2
    jz  @ad_exit

    push      0x00000000                 ; Once again, fully populate the folder
    push      0                          ; so that we can examine new contents.
    push      0
    push      [ebp+0x00000008]
    call      WPFolderClassData[tok_wpPopulate]
    add       esp, 0x00000010

    push      QC_FIRST                   ; Let us double-check to see if the
    push      0                          ; folder is really empty, if not it
    push      [ebp+0x00000008]           ; means an error occurred, so we quit! 
    
    call      WPFolderClassData[tok_wpQueryContent]
    add       esp, 0x0000000C
    
    test      eax, eax
    jnz @ad_exit

    jmp short @ad_filesystem_ok
  
@ad_test4filesystem:

    push      WPFileSystemClassData   
    push      [ebp+0x00000008]
    call      SOMObjectClassData[tok_somIsA]
    add       esp, 0x00000008
    cmp       eax, 0
    jz  @ad_nofilesystem
    
@ad_filesystem_ok:                       ; We are resetting the attributes so 
                                         ; that the fileobject can be deleted.   
    push      [ebp+0x00000008]
    call      WPFileSystemClassData[tok_wpQueryAttr]
    and       eax, 0xFFFFFFFEh
    
    push      eax
    push      [ebp+0x00000008]
    call      WPFileSystemClassData[tok_wpSetAttr]
    add       esp, 0x0000000C


@ad_nofilesystem:                        ; General style modification, before 
                                         ; calling wpFree. 
    push      0
    push      OBJSTYLE_NODELETE
    push      [ebp+0x00000008]
    call      WPObjectClassData[tok_wpModifyStyle]
    add       esp, 0x0000000C


    push      WPObjectClassData[tok_wpFree]
    push      [ebp+0x00000008]
    call      somResolve
    add       esp, 0x00000008


    push      [ebp+0x00000008] 
    call      eax
    add       esp, 0x00000004

@ad_exit:
    mov       esp, ebp
    pop       ebp
    ret
actual_delete endp
The compilation goes in a straightforward way:
     wasm qhole.asm
     wlink @qhole
     rc qhole qhole.dll

To play with the library, we have to register the class qHole and create its objects, for example using the appropriate REXX scripts.

Concluding Remarks

There is a lot of fun in constructing WPS objects in assembler. In the above discussed examples, we tried to emphasize the simple internal structure of objects, and therefore we have not always optimized the code for maximum performance (for example, by holding certain variables in registers instead of using memory). We also used the ebp-frame format for majority of procedures, and stack space for procedure arguments... All 3 examples feature custom icons (standard and animation, in case of qHole). These icons are fixed by overriding class methods wpclsQueryIconData and wpclsQueryIconDataN. We decided to specify icons as resources from the main WPS library PMWP.DLL.

And no doubts, it takes more efforts to code a WPS library in assembler, than using pre-defined macros linked with the Interface Definition Language. However all the difficulties are non-essential, and there are quite non-trivial advantages in using our programming model:

  • Complete control of objects behavior;
  • The best possible optimization;
  • Enhanced creativity;
  • Removal of junk code;
  • Deeper understanding of the WPS internals, and OS/2 in general.

In forthcoming articles, we shall discuss more complex situations, including sophisticated requester WPS objects from our UAME2 package for diskless remote-booting.

References

[1]The Art of Assembly Language Programming and HLA. By Randall Hyde. An extensive and beautiful assembly language tutorial + related topics.

[2] SOM Programming Reference and Guide. By IBM. Part of OS/2 Programming Toolkit {somguide.inf + somref.inf}.

[3] WPS Programming Reference. By IBM. Files {wps1.inf + wps2.inf + wps3.inf} of OS/2 Programming Toolkit.

[4] Black Hole WorkPlace Shell Class. By Gregory Czaja. Available at Hobbes Repository.