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default resource library, use this constructor.
default resource library, use this constructor.


  '''Source:'''[[pm_2dimage.h]]:46 '''Params:'''     
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Constructs the bitmap image object from another object.
Constructs the bitmap image object from another object.
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Assigns the value of one bitmap object to another.
Assigns the value of one bitmap object to another.
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== method handle ==
== method handle ==
Returns the bitmap handle.
Returns the bitmap handle.
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Returns the bitmap rectangle.
Returns the bitmap rectangle.
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Return the bounding rectangle for this image.
Return the bounding rectangle for this image.
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== method move ==
== method move ==
Moves image to another position.
Moves image to another position.
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== method draw ==
== method draw ==
Draws the bitmap to the specific presentation space.
Draws the bitmap to the specific presentation space.
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Revision as of 19:14, 14 March 2018

extends PM2Drawable as public

2D PNG Image class.

The PM2DImage class accesses and manages PNG bitmap resources through reference-counting. Reference-counting allows the system to use one bitmap in multiple places. The library maintains the lifetime of this bitmap until all users are finished with it.

You can construct, destruct, copy, and assign objects of this class.

Source
pm_2dimage.h:28
Author
Dmitry A Steklenev
Version
1.0

Contents

Entity Inherited From Type Scope Short Description
PM2DImage constructor public Constructs the bitmap image object.
PM2DImage constructor public Constructs the bitmap image object from another object.
operator = operator public Assigns the value of one bitmap object to another.
handle method public Returns the bitmap handle.
rectangle method public Returns the bitmap rectangle.
bound method public Return the bounding rectangle for this image.
move method public Moves image to another position.
draw method public Draws the bitmap to the specific presentation space.

constructor PM2DImage

Constructs the bitmap image object.

Load a PNG bitmap image from the specified resource library with its specified bitmap identifier. If you have not already loaded the bitmap and you want load it from the default resource library, use this constructor.

Source:pm_2dimage.h]]:46 Params:     
x

Horizontal position of the bitmap.
y

Vertical position of the bitmap.
res_id

The identifier of the bitmap.
hmodule

Module handle referencing a dynamic link library containing the
                resource or NULLHANDLE for the application's module.

Code:

public 'PM2DImage' ( LONG x ,
LONG y ,
SHORT res_id ,
HMODULE hmodule )

constructor PM2DImage

Constructs the bitmap image object from another object.

Source:pm_2dimage.h:49  Code:
public 'PM2DImage' ( const PM2DImage & )

operator =

Assigns the value of one bitmap object to another.

Source:pm_2dimage.h:51  Code:
public PM2DImage & 'operator =' ( const PM2DImage & )

method handle

Returns the bitmap handle.

Source:pm_2dimage.h:54  Code:
public HBITMAP2 'handle' ( ) const

method rectangle

Returns the bitmap rectangle.

Source:pm_2dimage.h:57  Code:
public virtual PMRect 'rectangle' ( ) const

method bound

Return the bounding rectangle for this image.

Source:pm_2dimage.h:59  Code:
public virtual PMRect 'bound' ( ) const

method move

Moves image to another position.

Source:pm_2dimage.h:61  Code:
public virtual void 'move' ( LONG x ,
LONG y )

method draw

Draws the bitmap to the specific presentation space.

Source:pm_2dimage.h:64  Code:
public virtual void 'draw' ( HPS hps )