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OpenGL: Difference between revisions

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*[[V - A Free C++ Graphical User Interface Framework]] by [[Jon Hacker]] (May 1999)
*[[V - A Free C++ Graphical User Interface Framework]] by [[Jon Hacker]] (May 1999)


==Links==
==External Links==
* More general info on OpenGL at [https://en.wikipedia.org/wiki/OpenGL Wikipedia].
* More general info on OpenGL at [https://en.wikipedia.org/wiki/OpenGL Wikipedia].


[[Category:Components]][[Category:3D]]
[[Category:Components]][[Category:3D]]

Revision as of 15:12, 26 July 2017

OpenGL (Open Graphics Library) is a cross-language, multi-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. However as the rendering is done "behind the scenes" it can also be a software renderer as is the case with the OS/2 implementation, or both.

The basic OS/2 implementation of OpenGL was done in parallel with the AIX version of the system and shares much of the same code, this means that there is quite a lot of information pertinent to the OS/2 implementation to be found in old AIX OpenGL documentation.

Documentation

Files

File Name Comments
GLPIPE.DLL
GLUT.DLL The OpenGL Utility Toolkit DLL
LIBTK.DLL
LIBAUX.DLL
OPENGL.DLL
RASTER.EXE
RASTER.DLL

Articles

External Links