WinSaveObject: Difference between revisions
Appearance
mNo edit summary |
|||
Line 1: | Line 1: | ||
Saves the state of the object. | |||
=== Parameters === | ==Syntax== | ||
WinSaveObject(objectHndl, asynchronousFlag) | |||
===Parameters=== | |||
; objectHndl - [[HOBJECT]] - input : The object handle. | ; objectHndl - [[HOBJECT]] - input : The object handle. | ||
; asynchronousFlag - [[BOOL]] - input : To save the object asynchronously or not. | ; asynchronousFlag - [[BOOL]] - input : To save the object asynchronously or not. | ||
=== Returns === | ===Returns=== | ||
This function returns a [[BOOL]] with the values of: | This function returns a [[BOOL]] with the values of: | ||
* [[TRUE]] | * [[TRUE]] | ||
Line 26: | Line 28: | ||
... | ... | ||
==Related Functions== | |||
*[[WinCopyObject]] | *[[WinCopyObject]] | ||
*[[WinCreateObject]] | *[[WinCreateObject]] | ||
*[[WinDestroyObject]] | *[[WinDestroyObject]] | ||
*[[WinMoveObject]] | *[[WinMoveObject]] | ||
* | *WinQueryObjectWindow | ||
==Notes== | |||
Asynchronously saved object are saved in a separate thread. This is the prefered way. Otherwise, synchronouly, the object is save on the user interface thread. | Asynchronously saved object are saved in a separate thread. This is the prefered way. Otherwise, synchronouly, the object is save on the user interface thread. | ||
Revision as of 16:55, 26 February 2017
Saves the state of the object.
Syntax
WinSaveObject(objectHndl, asynchronousFlag)
Parameters
- objectHndl - HOBJECT - input
- The object handle.
- asynchronousFlag - BOOL - input
- To save the object asynchronously or not.
Returns
This function returns a BOOL with the values of:
Define (C/C++)
INCL_WINWORKPLACE
Calling Convention
Example Code
... HOBJECT hobj; BOOL fAsync; BOOL rc; ... rc = WinSaveObject (hobj, fAsync); ...
Related Functions
- WinCopyObject
- WinCreateObject
- WinDestroyObject
- WinMoveObject
- WinQueryObjectWindow
Notes
Asynchronously saved object are saved in a separate thread. This is the prefered way. Otherwise, synchronouly, the object is save on the user interface thread.
Using HOBJECT for .INI files or files in which an application uses a rename/save/delete sequence is not supported.
OS Version Introduced
OS/2 Warp 3.0