OpenGL: Difference between revisions
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OpenGL (Open Graphics Library)is a cross-language, multi-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. However as the rendering is done "behind the scenes" it can also be a software renderer as is the case with the OS/2 implementation, or both. | OpenGL (Open Graphics Library)is a cross-language, multi-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. However as the rendering is done "behind the scenes" it can also be a software renderer as is the case with the OS/2 implementation, or both. | ||
The basic OS/2 implementation of OpenGL was done in parallel with the [[AIX]] version of the system and shares much of the same code, this means that there is quite a lot of information pertinent to the OS/2 implementation to be found in old AIX OpenGL documentation. | |||
==Documentation== | ==Documentation== | ||
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* More general info on OpenGL at [https://en.wikipedia.org/wiki/OpenGL Wikipedia]. | * More general info on OpenGL at [https://en.wikipedia.org/wiki/OpenGL Wikipedia]. | ||
[[Category:Components]][[Category:3D]] | [[Category:Components]][[Category:3D]][[Category:AIX]] |
Revision as of 13:40, 19 January 2016
OpenGL (Open Graphics Library)is a cross-language, multi-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. However as the rendering is done "behind the scenes" it can also be a software renderer as is the case with the OS/2 implementation, or both.
The basic OS/2 implementation of OpenGL was done in parallel with the AIX version of the system and shares much of the same code, this means that there is quite a lot of information pertinent to the OS/2 implementation to be found in old AIX OpenGL documentation.
Documentation
Files
File Name | Comments |
---|---|
GLPIPE.DLL | |
GLUT.DLL | The OpenGL Utility Toolkit DLL. |
LIBTK.DLL | |
LIBAUX.DLL | |
OPENGL.DLL | |
RASTER.EXE | |
RASTER.DLL |
Articles
- V - A Free C++ Graphical User Interface Framework by Jon Hacker (May 1999)
- A Model Viewer by Perry Newhook
- OpenGL on OS/2 - A Model Viewer - Part 1 by Perry Newhook (September 1998)
- OpenGL on OS/2 - A Model Viewer - Part 2 by Perry Newhook (October 1998)
- OpenGL on OS/2 - A Model Viewer - Part 3 by Perry Newhook (November 1998)
- OpenGL on OS/2 - A Model Viewer - Part 4 by Perry Newhook (December 1998)
- OpenGL on OS/2 - All About NURBS by Perry Newhook (August 1998)
- OpenGL on OS/2 - The Utility Libraries by Perry Newhook (July 1998)
- OpenGL on OS/2 - The Bumpy Road Ahead by Perry Newhook (June 1998)
- OpenGL on OS/2 - Avoiding the Jaggies by Perry Newhook (March 1998)
- OpenGL on OS/2 - Questions and Answers by Perry Newhook (February 1998)
- OpenGL on OS/2 - Let There Be Lit Things by Perry Newhook (January 1998)
- OpenGL on OS/2 - Let There Be Texture by Perry Newhook (December 1997)
- OpenGL on OS/2 - Let There Be Light by Perry Newhook (November 1997)
- OpenGL on OS/2 - A More Complex Scene by Perry Newhook (October 1997)
- OpenGL on OS/2 - A Simple 3D Application by Perry Newhook (September 1997)
- OpenGL on OS/2 - A Simple Application by Perry Newhook (August 1997)
- OpenGL on OS/2 - An Introduction by Perry Newhook (July 1997)
Replacements
Links
- More general info on OpenGL at Wikipedia.