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It was originally designed to simplify direct writing to the screen for the video codecs (compression/decompression algorithms) in OS/2, but it is also extremely useful for games. It allows a standardized way to write to the screen quickly while preserving the desktop around it.  
It was originally designed to simplify direct writing to the screen for the video codecs (compression/decompression algorithms) in OS/2, but it is also extremely useful for games. It allows a standardized way to write to the screen quickly while preserving the desktop around it.  
==Documentation==
* [[OS2 API:DIVE|DIVE API Documentation]]


==Files==
==Files==
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==Documentation==
* [[OS2 API:DIVE|DIVE API Documentation]]


==Articles==
==Articles==
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* [[Gearing Up For Games - Part 2]]
* [[Gearing Up For Games - Part 2]]
* [[Gearing Up For Games - Part 3]]
* [[Gearing Up For Games - Part 3]]
==Replacements==
==Links==


[[Category:Components]]
[[Category:Components]]

Revision as of 15:15, 13 May 2015

DIVE stands for Direct Interface Video Extensions, and is meant for blitting (copying) bitmaps to the screen quickly.

It was originally designed to simplify direct writing to the screen for the video codecs (compression/decompression algorithms) in OS/2, but it is also extremely useful for games. It allows a standardized way to write to the screen quickly while preserving the desktop around it.

Documentation

Files

Name Comments
DIVE.DLL

Articles

Replacements

Links