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Nonformal introduction to ADA-95: Difference between revisions

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==What types of objects would we like to have in the language ?==
==What types of objects would we like to have in the language ?==


        1.  Types  for  engineering  and  business  calculations  such  as
1.  Types  for  engineering  and  business  calculations  such  as temperature or money (FLOAT and FIXED types);
    temperature or money (FLOAT and FIXED types);


        2.  Types  of  objects  for  numbering  other objects, for instance
2.  Types  of  objects  for  numbering  other objects, for instance quantity of books. There are INTEGER and MOD types ;
    quantity of books. There are INTEGER and MOD types ;


        3. The  types of objects for  working with words are  CHARACTER and
3. The  types of objects for  working with words are  CHARACTER and WIDE_CHARACTER;
    WIDE_CHARACTER;


        4. The types of TRUE/FALSE objects are BOOLEAN.
4. The types of TRUE/FALSE objects are BOOLEAN.


The types described above are named PREDEFINED in the language.They provide a base for new types or specifications named SUBTYPE.
The types described above are named PREDEFINED in the language.They provide a base for new types or specifications named SUBTYPE.

Revision as of 18:54, 18 February 2014

By Leonid Dulman


Since ADA-95 may become the base programming language in 21 century, the question "How to teach ADA-95 ?" has top-priority.

What principles must we follow teaching that programming language?

1. The language must be studied from "tabula rasa" , not referring to other programming languages (including ADA-83);

2. We have to avoid referring to the notions that will be introduced later ;

3. We have to use natural examples and clear analogies.

ADA-95 is a strong and logically complete language. We need to understand all its base constructions. Thus, its study "online" is impossible. We must come back to the earlier introduced notions permanently expanding their sphere.

We study the language by a spiral, the new language constructions are continuations of the earlier introduced ones.

The main question for a student (in a study process) is how to solve his problems by means of the language implementations ?

For a teacher it is very important to show what problems can be solved by means of certain language constructions.

You must remember that some problems can not be solved by means of ADA-95 clauses.There are procedures with variable number of parameters, problems that have a single realization (such as explicit transfer of control), and different realization problems (such as leaving a loop by statements GOTO or EXIT).

The top important goals of training are to connect the aims of a teacher and a student, and to get accurate answers for all questions. This work is an attempt to give common ADA-95 descriptions using the above principles.

Let us introduce the term "PROGRAM" as some entire language construction which transforms the several input data to require output results.

                            ADA-95  program
                      ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
                     ^³     work data     ³.
                    . ³   --------------- ³ .
                   . ^³      process 1    ³  .
                  . . ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ   .
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿   . ^                        .
³  common data  ³ .  .ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿     .  ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³protected data ³....>³     work data     ³      . ³   results     ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ .. .³   --------------- ³------->³   (output     ³
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ... ³      process 2    ³      . ³    data    )  ³
³     input     ³.. . ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ     .  ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
³     data      ³.   .                         .
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ .   V                       .
                   .  ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿  .
                    . ³    work data      ³ .
                     V³   --------------- ³.
                      ³      process n    ³
                      ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

Input data are transformed into results by means of one or more parallel execution processes.

Thus we manipulate objects (data) that must be transformed and processes which execute these transformations.

The objects used for the different means have different qualitative characteristics. The qualitative characteristic of the objects are named TYPE.

The object's type answers the question "What is it ?"

What types of objects would we like to have in the language ?

1. Types for engineering and business calculations such as temperature or money (FLOAT and FIXED types);

2. Types of objects for numbering other objects, for instance quantity of books. There are INTEGER and MOD types ;

3. The types of objects for working with words are CHARACTER and WIDE_CHARACTER;

4. The types of TRUE/FALSE objects are BOOLEAN.

The types described above are named PREDEFINED in the language.They provide a base for new types or specifications named SUBTYPE.

In ADA-95 the type is subtype for itself.

But if you a composer and want to write the notes, what do you do?

The language creates objects such as notes or colors by means of enumeration types.

       TYPE note is (C,D,E,F,G,A,H);

The common types INTEGER, MOD, BOOLEAN, CHARACTER, WIDE_CHARACTER, are enumeration types.

For example, TYPE BOOLEAN is (FALSE,TRUE).

A objects can be created by means of the above types:

       VELOCITY : FLOAT;
       MONEY : FIXED;
       TYPE BYTE IS MOD 16#100#; -- one byte .
       NUMBER : BYTE;

We have the magic word "NEW" to create a new type having the same "qualities" and with the same internal structure as an already defined type.

       TYPE MEAT IS NEW FLOAT;
       TYPE BEEF IS NEW MEAT;

But how can we describe a group of homogeneous elements, for instance text line?

There is an array construction in the language for this purpose.

       TYPE STRING IS ARRAY(POSITIVE RANGE <>) OF CHARACTER;
       TYPE WIDE_STRING IS ARRAY(POSITIVE RANGE <>) OF WIDE_CHARACTER;

These types are predefined and represent unbounded arrays. A variable which determines element location is named index.

An index has a first and a last value. Its range is defined using the first and last values as range 3 .. 13 for instance.

TYPE TABL IS ARRAY(1..10, -1..11) OF FLOAT; is an example of a two dimensional array of float numbers with bounds in the first direction of (1, 10) and in the second direction of (-1,11).

The index type is commonly INTEGER or MOD but we have the question "can we have an array with week-days as the index?". For example, the array might store the usual working time for each day.

The index may be of any enumeration type in ADA-95.

       TYPE WEEK IS (SN,MN,TU,WE,TH,FR,ST);
       TYPE WORK_TIME IS ARRAY(WEEK) OF INTEGER;
       TM : WORK_TIME := (0,8,8,8,8,6,0);

Then TM(ST) for instance is equal to 0.

Let us assume we want to collect information about a student in one object.

We need name and growth. How is this object described ? The compound type RECORD may be used somewhat analogous to STRUCTURE in other languages.

The record includes of one or more element types .

       TYPE STUDENT IS RECORD
               NAME   : WIDE_STRING(1..24);
               GROWTH : FLOAT;
       END RECORD;

Notice that to separate the record from other statements we write "END RECORD" after the record components.

Let us remark that a type contains is the quality characteristics of an object and it answer the question "what is it ?". But often we have to answer the question "where is it  ?". How can we refer to the object? This may be done directly by name such as

       LENGTH, WIDTH : INTEGER;   and then
       WIDTH := 3;
       LENGTH := width * 5;

Alternatively, we often desire to refer to an object via its storage location or address. The POINTER terminology commonly used in other languages is replaced in ADA by the term "ACCESS TYPE" for indirect location of or reference to objects.

This access type object is the address for the object connected with it.

       TYPE POINTER IS ACCESS STUDENT;

Remark the important properties of the access types:

1. An access type points to objects connected with it;

2. The access type object can create recursive data (a list or tree for instance). It can be a component of a record (node);

3. If a type description contains the key word ALIASED, all objects of this type may be called by reference.

A simple example of an object and its pointer is follow:

       TYPE OBJECT_TYPE IS .........
       TYPE POINT_TO_OBJECT_TYPE IS ACCESS ALL OBJECT_TYPE;
       OBJECT          : ALIASED OBJECT_TYPE;
       POINT_TO_OBJECT : POINT_TO_OBJECT_TYPE := OBJECT'ACCESS;

Now we shall describe a transforming "process".

The process is a set of the language statements which may be classified into groups:

       1. Assignment_statement is ":=";
       2. Control statements are LOOP, IF, CASE, GOTO, SELECT;
       3. Transform statements are subprogram calls.
       4. The statement of an emergency situation is EXCEPTION.

There are two forms of subprogram : procedures and functions. A procedure call is a statement; a function call is an expression and returns a value.

  • Parameters are the objects that take part in transformations.
  • Procedures and functions may be used in recursive processes.

Inside the procedure or the function we can use others procedures and functions.

Notice that subprogram parameters may be only objects and they must have strongly defined types.

If a function has the parameters and the result of the same type, it is named a primitive operation. The primitive operations are introduced to finish the recursive process. They are predefined for the predefined types.

For example functions "+","-","*","/","**", MOD, REM are predefined for the INTEGER type.

The notation I  := "+"(J,K) means that the integer variable i is a sum of the integers j and k.

It guarantees the checking of parameter types for the given subprogram. We can identify subprogram not only by the name, but by the types or the numbers of parameters. This property is named operation compatibility.

Let us have

       I   : INTEGER;
       S,R : CHARACTER; ,

then before the function R:="+"(S,I) can be used it must be defined since the normal "+" function expects its two paramaters to be of the same type.

The function "+" with two parameters must be defined. The first is the character and the second is the integer. And it returns the character type. This function has nothing common with the function "+" in statement I:="+"(J,K) where J and K are of the same type and where "+" is predefined;

Two questions arise regarding the subprogram conception:

1. Can we call or access a subprogram by way of its object address?;

2. What can we do if a subprogram is the parameter of a subprogram? For example, we want to calculate an integral of various functions.

This problem may be solved by means of using access type objects as parameters for subprograms.

       TYPE FUN_PTR IS ACCESS FUNCTION(X:FLOAT) RETURN FLOAT;
       FUN, FUNSIN, FUNCOS : FUN_PTR;
               @@...........
       FUNSIN := SIN'ACCESS; FUNCOS := COS'ACCESS; and so on.

But if FUN is an object, it may be used as a subprogram parameter for the integral calculation.

Thus a subprogram has parameters, but have can we generalize this very flexible mechanism to types ? Can a type depends on parameters ?

An array index is the analogy of parameter, but what do we do for an compound objects made up of several types? We use RECORDS.

If a parameter controls the internal numeric characteristics of a record, it's called a discriminant.

For example

            TYPE VARYING(MAXIMUM_LENGTH:INTEGER) IS RECORD
            LEN : INTEGER RANGE 1..MAXIMUM_LENGTH;
            CNT : STRING(1..MAXIMUM_LENGTH);
            END RECORD;

This record description allows creation of varying length strings depending on the length given at string object creation.

   S1 : VARYING(100); S2:VARYING(255);
       But  the  parameters  can  also  be  used  for the record structure
   control. The parameter is called a variant parameter.
       For example,
         TYPE MOTOR IS (CAR,LORRY);
         TYPE AUTO(MASH : MOTOR) IS RECORD
          SPEED : FLOAT;
          CASE MASH IS
           WHEN CAR    => MEN : INTEGER;
           WHEN LORRY  => WEIGHT : FLOAT;
          END CASE;
          END RECORD;
       Thus  we  may  create  either  a  car  with  a  specific  number of
   MEN (passengers) or a lorry with a specific WEIGHT.
       It  is a  very comfortable  mechanism. You  can create objects that
   have  many  common  properties,  but  with  some  difference  in  their
   structure.
       However it is a static mechanism  and you have to examine the all
   possible  variants.  But  if  you  design  a  large  program, it's very
   difficult to see all possible requirements  at once and these types may
   be very cumbersome.
       The language  allows creation of  the new types  dynamically. These
   types inherit  the structure of  an earlier declared  type and add  new
   necessary record components.
       They are called TAGGED records.
       TYPE FIGURE IS TAGGED RECORD
               NAME   : STRING(1..8);
               SQUARE : FLOAT;
       END RECORD;
       Now we  can create additional  new types from  this parent type  as
   needed by adding the necessary components. Let us note that all derived
   types keep  the properties of  the tagged record.  These new types  are
   able to be the prototype for other tagged types allowing a "tree" to be
   created. This tree joins tagged types into the single term "CLASS".
       Since the class is introduced  dynamically, its subprograms must be
   called in dynamically  too. This property of the  tagged types is named
   dynamic  dispatch. In  this case  the type  controls the  choice of the
   subprograms for operation compatibility.
      TYPE TRIANGLE IS NEW FIGURE WITH RECORD
           L1,L2,L3:FLOAT;
           END RECORD;
      TYPE RECTANGLE IS NEW TRIANGLE WITH RECORD
           L4      :FLOAT;
           END RECORD;
       The  record  unites  the  different  object  characteristics in one
   structure  utilizing the  full logic  characteristic including  all the
   parents. But  how can we unite  the different subprograms in  one logic
   structure?
       For example, assume we need a group of i/o subprograms ?
       The  term PACKAGE  is introduced  into the  language to  create the
   logic unit. It joins objects, types and subprograms.
       The   packages  have   specifications  in   which  types,  objects,
   subprograms  and exceptions  are described.  If you  change the package
   specification you must recompile all program units which utilize, with,
   or reference the package.
       If the  package specification has subprogram(s),  the package has a
   BODY with the code commonly in a different file from the SPECIFICATION.
   The  body   includes  ada  source   code  for  the   execution  of  the
   subprogram(s).  If the  package body  is changed  and is  in a separate
   file, only  the BODY file needs  to be recompiled. This  provides large
   development time savings for large programs with many separate files.
       The  package type-specifications may  be declared  as PRIVATE. It's
   very  important that  all transformations  of objects  of private  data
   types  be done  by means  of the  package subprograms  only. If  a type
   is designated  as LIMITED PRIVATE we  can't compare two objects  of the
   type except in the package-defined procedures.
       PACKAGE PASSWORD IS
               TYPE KEY IS LIMITED PRIVATE;
               FUNCTION CANCEL(KL:KEY) RETURN BOOLEAN;
               PRIVATE
                       TYPE KEY IS STRING(1..8);
       END PASSWORD;
       Packages have  may contain the  logical full system,  but there are
   two difficulties:
       1. We  must recompile the entire  system If we want  to make even a
   minor modification;
       2. A package may be very large but you may need only a small subset.
  It's the package SSP,for example .
       How are these problems solved ?  We added new record components for
   the tagged types  to create the related new child  types. By analogy we
   have the parents-children mechanism for the packages. The types and the
   primitive operations are introduced in  root level, and new subprograms
   are described in the children packages.
       PACKAGE PASSWORD.CHANGE IS
       PROCEDURE CHG(KL:KEY) ;
       END PASSWORD.CHANGE;
       This mechanism  allows creation of  packages with smaller  size and
   more logical complication.  Now we have solved almost  the all problems
   of one  process program design .  But we must mention  the one "little"
   problem.
       If we use  many types for input/output data,  we need many packages
   (subprograms).  But  all  types  derived  from  one predefined type,use
   equivalent operations. For  instance, in the FIGURE type  above, we may
   need a  display function for  each parent and  child, SQUARE, TRIANGLE,
   and RECTANGLE.
       In ADA-95 we have the subprograms with parameters, the records with
   parameters, and it's naturally to ask  the question "can a package have
   parameters ? "
       The  language  has  the  type  parametric  apparatus.  They are the
   GENERIC procedures and packages.
       For example
           GENERIC TYPE REAL IS DIGITS <>;
           PACKAGE IO IS
               PROCEDURE READ (X : OUT REAL);
               PROCEDURE WRITE(X : REAL);
           END IO;
       When the IO  specification and body of the  package are compiled we
   write
       WITH IO;
                ...............................
       PACKAGE MEAT_IO IS NEW IO(MEAT);
       PACKAGE VEAL_IO IS NEW IO(VEAL);
       Z: MEAT;   Y: VEAL;
       Now  we  have  the  i/o   procedures  for  the  MEAT  meat.read(z),
   meat.write(z)  and the  procedures veal.read(y),  veal.write(y) for the
   veal .  It's needed to remark  that the bodies of  generic packages and
   subprograms  would "with"  TEXT_IO and   we have  to use  the primitive
   operations therein.
       But what  to do if  a system is  been designing ?  We approximately
   know what  to do with data  but don't know the  data internal structure
   and formation.  We want to connect  the process of planning  and design
   with the process of programming.
       This  method  is  named  object-oriented  programming  (OOP) and is
   realized in ADA-95  by means of packages with  ABSTRACT data types. The
   peculiarity  of  these  packages  is  the  absence  of body subprograms
   because the realization does not yet permit body definition during this
   stage. We want to introduce complex numbers but have not yet decided on
   their  presentation (cartesian,  polar or   mix) at  this stage  of the
   system design.
       PACKAGE ROOT IS
               TYPE DATA IS ABSTRACT TAGGED NULL RECORD;
               FUNCTION "+"(X,Y:DATA) RETURN DATA IS ABSTRACT;
               FUNCTION "-"(X,Y:DATA) RETURN DATA IS ABSTRACT;
               FUNCTION "*"(X,Y:DATA) RETURN DATA IS ABSTRACT;
               FUNCTION "/"(X,Y:DATA) RETURN DATA IS ABSTRACT;
       END ROOT;
       This  package has  introduced abstract  type DATA  and declared the
   primitive operations. Now we can  create child package root.complex and
   declare type complex_type.
       PACKAGE ROOT.COMPLEX_CARTESIAN IS
               TYPE COMPLEX_TYPE IS NEW DATA WITH PRIVATE;
               FUNCTION "+"(X,Y:COMPLEX_TYPE) RETURN COMPLEX_TYPE;
               FUNCTION "-"(X,Y:COMPLEX_TYPE) RETURN COMPLEX_TYPE;
               FUNCTION "*"(X,Y:COMPLEX_TYPE) RETURN COMPLEX_TYPE;
               FUNCTION "/"(X,Y:COMPLEX_TYPE) RETURN COMPLEX_TYPE;
       PRIVATE
               TYPE COMPLEX_TYPE IS NEW DATA WITH RECORD
               RE :FLOAT;
               IM :FLOAT;
               END RECORD;
       END ROOT.COMPLEX_CARTESIAN;
       We can write the  primitive operations "+","-","*","/" and describe
   the package body therefore.
       Let  us finally  remark that  ADA-95 gives  users the  unrestricted
   capability to write complicated and safe programs.
       Now  we can  study inter  process communications.  What variants of
   these communications we are interested in?
       1. There  are fully independent  processes. They start  at the same
   time and  don't interact. For  example, there are  postmen. They go  to
   work in the morning, collect the  correspondence and go away to deliver
   it.
       2. There  are  independent processes  which may  be aborted by time
   limit or special signals, for example, there is a blitz-chess.
       3. There are processes which  synchronize their acts in fixed clock
   time. For example,  the employees were invited to  the conference at 11
   o'clock. Everybody does his work before  11, they gather at the meeting
   place  at  11  o'clock,  and   everybody  does  his  work  again  after
   conference.
       4. There  are processes which  are time independent,  but they work
   with  common  (shared)  objects  and  depend  on their accessibility or
   inaccessibility. For  example, there is  work with a  data base in  the
   correction mode.
       5. There are the processes with time and shared objects dependency.
   For example,  the permission to turn  on the fire extinguish  system if
   the protection system has worked for 5 seconds .
       TASKs are the  processes called from the main  process and executed
   in parallel  with it. The task  is an object of  the "process" type. We
   use the term "TASK TYPE" for their declarations.
       The  task   has  two  execution   methods.  These  methods   repeat
   consistently:
       1. There may be an independent asynchronous part ;
       2. There may be a non-independent part requiring synchronization of
   time or data with others tasks.
       If the synchronization part is  needn't (post's example) the second
   part is  absent. If the synchronization  is required, the synchronously
   part is named ENTRY and marked in the group
    ACCEPT <entry_name>[(parameter list)] DO
    ..........
    END  [<entry_name>];
  internal of the task body.
       The language has an asymmetric task mechanism if ones tasks require
   rendezvous  with others  for  data  exchange and  synchronization their
   actions.
       Thus,  the requiring-rendezvous  task executes  independently until
   the  entry-calling  point.  The  called  on  rendezvous  task  executes
   independently  until its  ACCEPT_statement. Whatever  tasks has arrived
   first,  must wait  for the  partner and  only after  rendezvous may  it
   continue its independent execution.
        If one task  object with Entry point called from many others tasks
    then to ACCEPT_statement will be QUEUE and requiring-rendezvous tasks
    will be served in FIFO mode.
       Thus the task type, similarly for the package description, requires
   the specification part to declare entry points rendezvous, and the body
   to contain source code to accomplish the needed action. As a rule, some
   device (disk or  elevator ) is connected with task,  but its control is
   connected with entry.
       TASK TYPE READCARD IS
               ENTRY BUFFER(C:OUT CHARACTER) ;
       END READCARD;
       Entry description is similar to  the procedure ones. Let us remark,
   that tasks can be declared  with discriminant (record analog), and from
   task  types  we  can  use  both  the  task  objects and the task arrays
   (family).
       For example, READERS:ARRAY(1..8) OF READCARD;
     If you want to connect device interruption with Entry point you may
  do it. For example task semaphore:
      TASK LIGHT is
        entry STOP ; -- button to stop traffic
        for STOP'address use 16#100# ;  -- address interruption
     end LIGHT ;
     In this example describe semaphore controlled task LIGHT with entry
     STOP for stopping traffic. In main program or others tasks needn't
     to write LIGHT.STOP for calling entry because calling modeled
     by means of turning on button on semaphore and takes interruption
     at address 16#100#.
       The task starts at once after the object declaration (after BEGIN).
   But how can we control its start and finish ?
       The  task  finish  may  be  natural  (  end  of  task body), normal
   (execution TERMINATE_statement) and abnormal (execution ABORT_statement
   from other tasks).
       The  task  start  is  a  more  complex  problem.  The  direct start
   mechanism is absent  but the indirect mechanism is  provided via ACCESS
   types. The task type (similarly to any other) can be connected with the
   access type.  The task object  is dynamically created  by the generator
   NEW .
       The  task   execution  is  suspended   until  partners  reach   the
   rendezvous-point and waiting may be unlimited in a time.
       How can we limit the rendezvous  wait time or refuse the rendezvous
   with the task A and require the rendezvous with the task B ?
       The language has a SELECT_statement for this goal.
       An example follows.  The students have arrived at  the lecture, but
   the professor  is absent. How  long they must  wait for a  rendezvous ?
   Assume that they have decided to wait 15 seconds. Then we must write
       SELECT
       DELAY 15.0;
       GOHOME;
       THEN ABORT
       Student.LECTURE;
       END SELECT;
       But  students may  arrive early  at the  lecture. More correctly we
   should write:
       SELECT
         DELAY UNTIL Time_encounter+15.0;
         GOHOME;
         THEN ABORT
         Student.LECTURE;
       END SELECT; -- where Time_encounter is the time set for the lecture.
       We  can  guarantee  safe  work  with  shared  data  by means of the
   SELECT_mechanism, as in the calling task or in the called task, but the
   ADA-95 has more elegant solution. This is the PROTECTED types.
       The protected type  is a little "kingdom" in  which is declared the
   objects, the procedures, the functions and the entrees.
       The shared  data, used by  different tasks, must  be protected from
   use during changes.

All data manipulations can be done only by means of the protected functions for reading only, the protected procedures for monopolizing

   changing  and the  protected entry  for the  synchronizing. The boolean
   object-semaphore allows  or prohibits shared data  reformation in entry
   calls. It keeps waiting for the its TRUE value.

Consider a simple and frequent example, the system timer.

       WITH ADA.CALENDAR;
---------------------
       TYPE SYSTEM_TIME IS NEW ADA.CALENDAR.TIME;
       PROTECTED TYPE SYSTEM_CLOCK IS
               FUNCTION READ_TIME(TM:SYSTEM_TIME) RETURN STRING;
               ENTRY CAN_CHANGE(NT:STRING;TM:IN OUT SYSTEM_TIME);
               PRIVATE
               ENTRY FREE_TIME;
               FLAG:BOOLEAN:=FALSE;
               END SYSTEM_CLOCK;
       PROTECTED BODY SYSTEM_CLOCK IS
               FUNCTION READ_TIME(TM:SYSTEM_TIME) RETURN STRING IS
               BEGIN
                       @@..........................
               END READ_TIME;
       ENTRY CAN_CHANGE(NT:STRING;TM:IN OUT SYSTEM_TIME) WHEN NOT FLAG IS
               BEGIN  FLAG:=TRUE;
               TM:=.... ;-- implementation define;
               REQUEUE  FREE; --
       END CAN_CHANGE;
       ENTRY FREE WHEN TRUE IS
               BEGIN FLAG:=FALSE;
       END FREE;
       END SYSTEM_CLOCK;
       ST_CLOCK:SYSTEM_CLOCK; -- protected object
       TM:SYSTEM_TIME;
       We can read time from any tasks in any moment.
       TMM:=CLOCK.READ_TIME(TM);

But the actual system time change can be accomplished by the entry CAN_CHANGE and only by the condition FLAG=FALSE. It's the main condition of execution.

The statement REQUEUE for private entry FREE has done TMM access to change from others tasks. The requeue statement is designed to handle two main situations:

- after an accept statement or entry body begins execution, it may be determined that the request cannot be satisfied immediately. Instead, there is a need to requeue the caller until the request can be handled.

- alternatively, part of the request may be handled immediately, but there may be additional steps in the process that need to be performed at a later point.

I would be like to do two examples used REQUEUE statement.

First : You go to hospital first and you need dentist but present only surgeon and pediatrician. 1. You may wait dentist and nobody in queue can go to doctors (perhaps they need surgeon or pediatrician). There is calling entry with barrier. 2. You may go to tail of queue and others may go to doctors. There is REQUEUE statement.

Second: You are invited to boss but he is busy. 1. You may wait boss free ( entry with barrier) 2. You may come back to work ( REQUEUE statement with ABORT).

Or next example :

Protected type behaves as the king, nominating audience, and a tasks causing ENTRY point as the ambassadors, desiring to receive it. Because in audience time the king communicates only with one ambassador,there is the queue. And there where the present queue there is some priorities system. In elementary case when everyone are equal - it is FIFO (who earlier has come, that earlier have served) In more complex case in queue there is the moving according to priority. Some very proud ambassadors can not wish to stand in queue (REQUEUE with ABORT), and some "very petty " can simply deliver in tail (REQUEUE).

The task types and protected types may be declared only in subprograms or packages. They are the PRIVATE LIMITED types and can be used as parameters in the subprograms directly or by access.

It is impossible to give a full description of Ada-95 in this little paper, but I hope that now you can read ISO standard and understand it.