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WinCreateShadow: Difference between revisions

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== Parameters ==
== Parameters ==
; hndlOfOriginObject - [[HOBJECT]] - input : Handle of the object from which the shadow will be created.
; hndlOfOriginObject ([[HOBJECT]]) - input : Handle of the object from which the shadow will be created.
; hndlOfDestinationFolder - HOBJECT - input : Handle of folder which the handle of the origin object is to be placed.
; hndlOfDestinationFolder (HOBJECT) - input : Handle of folder which the handle of the origin object is to be placed.
; reserved - [[ULONG]] - input : Reserved - must be zero.
; reserved ([[ULONG]]) - input : Reserved - must be zero.


== Constants ==
== Constants ==
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* The newly created handle of the shadow object.
* The newly created handle of the shadow object.
* [[NULLHANDLE]] : The destination folder is NULLHANDLE or an object already exists with the same name as ''hndlOfOriginObject''.
* [[NULLHANDLE]] : The destination folder is NULLHANDLE or an object already exists with the same name as ''hndlOfOriginObject''.
==Remarks==
Using HOBJECT for .INI files or files in which an application uses a rename/save/delete sequence is not supported. Its REXX counterpart is SysCreateShadowObject.


== Define (C/C++) ==
== Define (C/C++) ==
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  rc = WinCreateShadow(hndlOfOriginObject, hndlOfDestinationFolder, 0L);
  rc = WinCreateShadow(hndlOfOriginObject, hndlOfDestinationFolder, 0L);
  ...
  ...
Definition:
#define INCL_WINWORKPLACE
#include <os2.h>
HOBJECT    hObjectofObject;  /*  Handle of the object from which the shadow is to be created. */
HOBJECT    hObjectofDest;    /*  Handle of the folder into which hObjectofObject is to be placed. */
ULONG      ulReserved;      /*  Reserved value; must be 0. */
HOBJECT    rc;              /*  Handle of the newly created shadow object. */
rc = WinCreateShadow(hObjectofObject, hObjectofDest, ulReserved);


== Related Functions ==
== Related Functions ==
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*[[WinDestroyObject]]
*[[WinDestroyObject]]
*[[WinMoveObject]]
*[[WinMoveObject]]
*WinQueryObjectWindow
*[[WinQueryObjectWindow]]
*[[WinSaveObject]]
*[[WinSaveObject]]



Latest revision as of 19:31, 14 May 2025

Create a shadow of the specified object to the specified location.

Syntax

WinCreateShadow (hndlOfOriginObject, hndlOfDestinationFolder, reserved)

Parameters

hndlOfOriginObject (HOBJECT) - input
Handle of the object from which the shadow will be created.
hndlOfDestinationFolder (HOBJECT) - input
Handle of folder which the handle of the origin object is to be placed.
reserved (ULONG) - input
Reserved - must be zero.

Constants

None

Returns

rc (HOBJECT) - returns
Handle of the newly created shadow object.
A return value of NULLHANDLE indicates that either hObjectofDest is NULLHANDLE or an object with the same name as hObjectofObject exists in the destination folder.

APIRET with values of:

  • The newly created handle of the shadow object.
  • NULLHANDLE : The destination folder is NULLHANDLE or an object already exists with the same name as hndlOfOriginObject.

Remarks

Using HOBJECT for .INI files or files in which an application uses a rename/save/delete sequence is not supported. Its REXX counterpart is SysCreateShadowObject.

Define (C/C++)

INCL_WINWORKPLACE

Calling Convention

Cdecl32

Example Code

HOBJECT hndlOfOriginObject;
HOBJECT hndlOfDestinationFolder;
APIRET  rc;
...
rc = WinCreateShadow(hndlOfOriginObject, hndlOfDestinationFolder, 0L);
...

Definition:

#define INCL_WINWORKPLACE
#include <os2.h>

HOBJECT    hObjectofObject;  /*  Handle of the object from which the shadow is to be created. */
HOBJECT    hObjectofDest;    /*  Handle of the folder into which hObjectofObject is to be placed. */
ULONG      ulReserved;       /*  Reserved value; must be 0. */
HOBJECT    rc;               /*  Handle of the newly created shadow object. */ 

rc = WinCreateShadow(hObjectofObject, hObjectofDest, ulReserved);

Related Functions

Notes

The REXX counter part to WinCreateShadow is SysCreateShadowObject.

OS Version Introduced

  • OS/2 Warp 3.0