DIVE: Difference between revisions
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DIVE stands for Direct Interface Video Extensions, and is meant for blitting (copying) bitmaps to the screen quickly. | DIVE stands for Direct Interface Video Extensions, and is meant for blitting (copying) bitmaps to the screen quickly. | ||
It was originally designed to simplify direct writing to the screen for the video codecs (compression/decompression algorithms) in OS/2, but it is also extremely useful for games. It allows a standardized way to write to the screen quickly while preserving the desktop | It was originally designed to simplify direct writing to the screen for the video codecs (compression/decompression algorithms) in OS/2, but it is also extremely useful for games. It allows a standardized way to write to the screen quickly while preserving the surrounding desktop. | ||
==Functions== | ==Functions== | ||
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*DiveFreeImageBuffer | *DiveFreeImageBuffer | ||
*DiveBeginImageBufferAccess | *DiveBeginImageBufferAccess | ||
*DiveEndImageBufferAccess | *DiveEndImageBufferAccess | ||
*DiveFullScreenInit | *DiveFullScreenInit | ||
*DiveFullScreenTerm | *DiveFullScreenTerm |
Latest revision as of 16:32, 24 August 2022
DIVE stands for Direct Interface Video Extensions, and is meant for blitting (copying) bitmaps to the screen quickly.
It was originally designed to simplify direct writing to the screen for the video codecs (compression/decompression algorithms) in OS/2, but it is also extremely useful for games. It allows a standardized way to write to the screen quickly while preserving the surrounding desktop.
Functions
- DiveQueryCaps
- DiveOpen
- DiveClose
- DiveSetupBlitter
- DiveBlitImage
- DiveAcquireFrameBuffer
- DiveSwitchBank
- DiveDeacquireFrameBuffer
- DiveSetDestinationPalette
- DiveSetSourcePalette
- DiveCalcFrameBufferAddress
- DiveAllocImageBuffer
- DiveFreeImageBuffer
- DiveBeginImageBufferAccess
- DiveEndImageBufferAccess
- DiveFullScreenInit
- DiveFullScreenTerm
- DiveSetTransparentBlitMode
- DiveBlitImageLines
- _DIVEInitTerm