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The purpose of the GameSrvr is to support games in video modes other than that used by the OS/2 desktop. The reason for this is quite simple: SPEED.
The purpose of the GameSrvr is to support games in video modes other than that used by the OS/2 desktop. The reason for this is quite simple: SPEED.


It is reported that GAMESRVR only works for 320x200 with 256 colors. [http://www.os2ezine.com/v4n6/gameprog.htm]
It is reported that GAMESRVR only works for 320x200 with 256 colors.


:Note:It is reported that this library and the DLLs are not necessary for Warp 4 and later. GAMESRVR was only necessary for Warp 3 where the DIVE support was not existent. It is not recommended to use GAMESRVR on Warp 4 and later.  
;Note:It was reported that this library and the DLLs are not necessary for Warp 4 and later. GAMESRVR was only necessary for Warp 3 where the DIVE support was not existent. It is not recommended to use GAMESRVR on Warp 4 and later.


==Files==
==Files==
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==Links==
==Links==
* [http://www.os2ezine.com/v4n6/gameprog.htm Multiplatform Game Programming in OS/2]
* [http://www.os2ezine.com/v4n6/gameprog.htm Multiplatform Game Programming in OS/2]
* [http://hobbes.nmsu.edu/h-search.php?key=gamesrv GameSrv library at hobbes]


[[Category:Tools]]
[[Category:Tools]]

Latest revision as of 01:25, 18 January 2020

The purpose of the GameSrvr is to support games in video modes other than that used by the OS/2 desktop. The reason for this is quite simple: SPEED.

It is reported that GAMESRVR only works for 320x200 with 256 colors.

Note
It was reported that this library and the DLLs are not necessary for Warp 4 and later. GAMESRVR was only necessary for Warp 3 where the DIVE support was not existent. It is not recommended to use GAMESRVR on Warp 4 and later.

Files

Links