GameSrvr: Difference between revisions
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The purpose of the GameSrvr is to support games in video modes other than that used by the OS/2 desktop. | The purpose of the GameSrvr is to support games in video modes other than that used by the OS/2 desktop. The reason for this is quite simple: SPEED. | ||
It is reported that GAMESRVR only works for 320x200 with 256 colors. | It is reported that GAMESRVR only works for 320x200 with 256 colors. | ||
;Note:It was reported that this library and the DLLs are not necessary for Warp 4 and later. GAMESRVR was only necessary for Warp 3 where the DIVE support was not existent. It is not recommended to use GAMESRVR on Warp 4 and later. | |||
==Files== | ==Files== |
Latest revision as of 01:25, 18 January 2020
The purpose of the GameSrvr is to support games in video modes other than that used by the OS/2 desktop. The reason for this is quite simple: SPEED.
It is reported that GAMESRVR only works for 320x200 with 256 colors.
- Note
- It was reported that this library and the DLLs are not necessary for Warp 4 and later. GAMESRVR was only necessary for Warp 3 where the DIVE support was not existent. It is not recommended to use GAMESRVR on Warp 4 and later.