DIVE

DIVE stands for Direct Interface Video Extensions, and is meant for blitting (copying) bitmaps to the screen quickly.

It was originally designed to simplify direct writing to the screen for the video codecs (compression/decompression algorithms) in OS/2, but it is also extremely useful for games. It allows a standardized way to write to the screen quickly while preserving the desktop around it.

Functions

 * DiveQueryCaps
 * DiveOpen
 * DiveClose
 * DiveSetupBlitter
 * DiveBlitImage
 * DiveAcquireFrameBuffer
 * DiveSwitchBank
 * DiveDeacquireFrameBuffer
 * DiveSetDestinationPalette
 * DiveSetSourcePalette
 * DiveCalcFrameBufferAddress
 * DiveAllocImageBuffer
 * DiveFreeImageBuffer
 * DiveBeginImageBufferAccess
 * DiveEndImageBufferAccess
 * DiveFullScreenInit
 * DiveFullScreenTerm
 * DiveSetTransparentBlitMode
 * DiveBlitImageLines
 * _DIVEInitTerm

Files

 * DIVE.DLL

Articles

 * DIVEing into OS/2 Games!
 * NewShow: A C++ DIVE Class Sample
 * OS/2 Warp Game Developer's Seminar
 * Gearing Up For Games
 * Gearing Up For Games - Part 2
 * Gearing Up For Games - Part 3