MouReadEventQue (OS/2 1.x)

This call reads an event from the mouse device FIFO event queue, and places it in a structure provided by the application.

Syntax
MouReadEventQue (Buffer, ReadType, DeviceHandle)

Parameters

 * Buffer (PMOUEVENTINFO) - output: Address of the status of the mouse event queue.
 * DeviceHandle (HMOU) - input : Handle of the mouse device from a previous MouOpen.

Return Code

 * rc (USHORT) - return:Return code descriptions are:
 * 0  NO_ERROR
 * 385 ERROR_MOUSE_NO_DEVICE
 * 387 ERROR_MOUSE_INV_PARMS
 * 393 ERROR_MOUSE_NO_DATA
 * 466 ERROR_MOU_DETACHED
 * 501 ERROR_MOUSE_NO_CONSOLE
 * 505 ERROR_MOU_EXTENDED_SG

Remarks
The types of queued events are directly affected by the current value of the Mouse EventMask. MouSetEventMask is used to indicate the types of events desired, and MouGetEventMask is used to query the current value of the mask. Refer to these functions for further explanation of the masking of events.

Recognition of the mouse transition depends on the use of MouState returned in the event record. The application should focus on bit transitions that occur in this word. It is important to properly set the event mask with MouSetEventMask for reporting the state transitions.

MouState reports the state of the mouse that resulted from the action that caused the event. The action can be pressing or releasing a button, and/or moving the mouse. All status is given, regardless of the EventMask that was used to determine whether or not to report the event.

For example, assume the EventMask indicates that the application wishes only button 1 event. The EventMask has only bits 1 and 2 set in this case. Also assume the current state of the mouse is no buttons down, and mouse is not moving. At this point, button 1 is pressed causing an event; the status shows button 1 down (bit 2 set). Next the mouse is moved, thereby causing more events; status shows bit 1 set. Finally, mouse is stopped and button 1 is released. The event shows status with no bits set.

Next, button 2 is pressed. No event occurs. Mouse is then moved; again, no event. Then, while mouse is still in motion, button 1 is pressed; an event is generated with bits 1 and 3 set in the state word. While mouse is still in motion, both buttons are released. Because button 1 changes states, an event occurs. The state word has bit 0 set. Finally, mouse is stopped. No event occurs, again because no button 1 transition has taken place.

The Row and Column fields in the Buffer Parameter may contain either absolute display coordinates or relative mouse motion in mickeys. See MouSetDevStatus for additional information.

C
 typedef struct _MOUEVENTINFO { /* mouev */ USHORT fs;                  /* State of mouse at time event was reported */ ULONG time;                 /* Time since boot in milliseconds */ USHORT row;                 /* Absolute/relative row position */ USHORT col;                 /* Absolute/relative column position */ }MOUEVENTINFO;


 * 1) define INCL_MOU

USHORT rc = MouReadEventQue(Buffer, ReadType, DeviceHandle);

PMOUEVENTINFO   Buffer;       /* 10 byte Structure address */ PUSHORT         ReadType;     /* Read type */ HMOU            DeviceHandle; /* Mouse device handle */

USHORT          rc;           /* return code */ 

MASM
 MOUEVENTINFO struc mouev_fs  dw  ? ;State of mouse at time event was reported mouev_time dd ? ;time since boot in milliseconds mouev_row dw  ? ;absolute/relative row position mouev_col dw  ? ;absolute/relative column position MOUEVENTINFO ends

EXTRN MouReadEventQue:FAR INCL_MOU           EQU 1

PUSH@ OTHER   Buffer        ;10 byte Structure address PUSH@ WORD    ReadType      ;Read type PUSH  WORD    DeviceHandle  ;Mouse device handle CALL  MouReadEventQue

Returns WORD 