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EDM/2

From the Editor

Written by Larry Salomon Jr.

 

Happy Holidays

I hesitate to say "Merry Christmas", since this is an international magazine whose readers have international religious philosophies, but I do hope everyone is enjoying this time of the year. Only in December can you spend more than you earn on someone else, and we all know how enjoyable that is. <grin> This is especially true in my house because my wife is an accountant by profession and she wants to buy a house (sometime this decade, so she says), so I can't spend a penny more than I need to on anything.

Okay, maybe it's not that bad.

"Honey, can I have my lunch money for next week?"

Game of the Year

I need to make a plug. This is not a plug made out of obligation, but one made because I truly think every one of us needs to know about this method of frustration-release. The thing for which I am making this plug is Roids (currently at version 2.2). It is the reincarnation of the Asteroids game that we loved so much in the arcades of yesteryear, complete with vectorized graphics and flying rocks that will smash your ship to pieces if you are not careful. But wait(!) for there is more. This new version, produced by Hungry Man Productions, also has more things to get you and is fully configurable. Better yet, it has full support for MMPM/2, so you can not only watch yourself get blown to pieces, but you can hear it also.

Roids 2.2 can be retrieved from hobbes.nmsu.edu; it is shareware with a $10 (U.S.) registration fee.

New Icon

I finally decided to make the icon more presentable. While the first icon accurately depicted what I envisioned EDM/2 to be - a newsletter - it has grown beyond that to become more of a magazine. So, the new icon displays that. I hope you like it.

In Search Of...

We are looking to expand our content by adding new columnists. While I have a few people in mind, I would be more than happy to receive recommendations for people to write columns on the following topics:

  • Graphics
  • REXX Language
  • Multimedia
  • Client/Server Programming
All of these are with respect to development on the OS/2 platform, of course. If you know of someone who knows any of these topics quite well and would consider writing a monthly column, please send their name and email address to os2man@panix.com (Internet).

Before I Forget (Cause I Already Forgot Once)

Gordon Zeglinski's OOPS Avenue will be missing from this issue as he rushes to finish his soon-to-be-released InterCOMM product. He will be missed and we wish him a speedy completion of his product.

Reader's Choice Awards

This month marks the end of our second calendar year in existance. And that means that it is time once again for the Reader's Choice Awards! While I haven't started my annual fishing expedition for the prizes, that doesn't mean that you can refrain from voting. Choose from the list below the three best articles, in your opinion, and send your choices to os2man@panix.com (Internet) by January 15. The votes will be tallied and the results, as well as the prizes, will be revealed in the February issue.

  • A Review of Personal REXX for OS/2 [Issue2]
  • Adding Sounds to Your OS/2 Application (Issue 1]
  • The Codesmith's Library (Column)
  • Coding for Dollars: Copy Protection and Prevention [Issue11]
  • Controlling Yourself: A Framework for Configurable Options [Issue11]
  • OOPS Avenue (Column)
  • Debugging Classes in Borland C++ [Issue4]
  • Introduction to PM Programming (Column)
  • Making Noise with MMPM/2 - Parts 1 and 2 [Issues 1 and 3)
  • Porting STEP02 to ICLUI (Issue 3)
  • Resources and Decompiling Them (Issue 6)
  • Questions and Answers (Column)
  • Sprites and Animation - Parts 1-4 (Issues 5-6-7-8)
  • TCP/IP Socket Programming in REXX (Issue 2)
  • The Design and Implementation of VIOWIN - Parts 1-4 (Issues 8-9-10-11)
  • Using SYSLEVEL Files in Your Applications (Issue 5)
  • Utilizing Hooks for Added Capabilities (Issue 1)
  • Visual REXX Faceoff - Parts 1-3 (Issues 6, 7, and 9)
  • WPS Programming the Easy Way - Parts 1 and 2 (Issues 8 and 9)
  • Workplace Shell Development 101 (Issue 3)